Thursday, June 6, 2019

"An extension ecosystem with Christina Eneroth”

SketchUp is a most loved extension all over the world with lot of extensions of work on 3D models; Christina Eneroth has added some new extensions which are lacking in it.

The SketchUp extension is full of wonderful tools or commands that make the 3D modeling in SketchUp much easier; users can download all these tools or extensions and upload their models in the warehouse for others. It is an online resource with various plug-ins developed made especially for SketchUp and these extensions help to add some special tools and features to SketchUp. These extensions can be found for any particular application like drawing or 3D printing and some industry specified tools for architecture, interior design, construction and many more.

But there are some tools which are still not found in SketchUp Extension there Julia Christina Eneroth starts here work. She builds those tools or commands for users and she has been doing it since a long time. She is a designer and developer in SketchUp and till now has published about 66 extensions and plugins to Extension Warehouse; she also has created virtually her very own 3D modeling ecosystem.

First experience with SketchUp: Julia Christina Eneroth was first introduced to SketchUp while working on shadowing an architect in elementary school; she downloaded the free version and worked at home. In those earlier days, SketchUp download took a very long time and 3D Warehouse had a 10 MB file size limit so there wasn’t much space to publish models.

First extensions in SketchUp: Her first script was for assigning layers to geometry called Scholss Eneburg, a castle with many levels with different ceiling heights and floors. It became impossible to look inside the model with SketchUp’s native section cut tool so she thought to write her first ever SketchUp Ruby script. But as the quality of the code was not that strong so she abandoned some projects, made some small changes and there she learned about code readability, decoupling and organization the hard way. According to here, while developing an extension anyone must think about its intended scope; as adding an extra feature in extension is easy but adding it without a scope will make it messy.

The Castle Project: Julia is always been fascinated by castles and once she started a high school project on castle which took a long time, her lots of hard work and skills on SketchUp. Though it was a single project, but actually it was a combination of all her previous works and made her learn about SketchUp.

Her new ideas about new extensions: All of her new extensions are created as her own need of modeling workflow and these extensions at first start as a few lines of code or a single line which she writes in the Ruby console to make it easier. After that, she builds a proper UI, designs the icons, writes documentation and creates images to describe it.

Julia’s five favorite extensions:

  • Swift Layer Visibility Control: It makes layer visibility control more flowing; she created it as a shortcut for hiding the selected layers. Another shortcut shows all layers and another one re-hides all layers that were last shown and created by Eneroth herself.
  • Selection Toys: It is made by Thom Thom and a must-have product that allows users to select existence by a certain criteria often based on the previous selected to make modeling more efficient.
  • Tool Memory: Designed by Eneroth, it helps to swap back and forth between tools without having to move fingers to the different shortcuts.
  • Solid Tools
  • Solid Inspector

Native extensions to SketchUp: Though according to her, very few extensions are native to SktechUp, but Weld should be a native command.

An extension ecosystem with Christina Eneroth

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Published By
Rajib Dey
www.sketchup4architect.com
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Wednesday, June 5, 2019

"Classical Architectural Modelers talked about nine Workflow tips”

Classical Architectural modelers of Holygon have been working on 3D models since a long time and they apply some kind of tips for perfect models.
Holygon is a Swedish Company that specializes in making historically-precise digital models for visual and 3D printing applications. At 3D Basecamp 2018, Founders Andres Lyhagen and Felix Heuman have presented how to accurately model urban spaces for 3D printing; they also shared their top workflow tips with the whole SketchUp community.

It combines deep knowledge of traditional design principles with command of recent digital technology to create state-of-art digital and physical 3D models of cities, architecture and other bespoke forms. They specialized in accuracy-modeling large urban cityscapes and individual buildings ready for true-to-life full-color 3D printing. Besides, they also program custom 3D tools, teach the art of 3D and visualize 3D models.
3D Basecamp 2018: 3D Basecamp is a much awaited place for all types of SketchUppers where they meet to teach, learn and inspire each other and this time 3D basecamp is going to held in Palm Springs at California from September 24th to 28th 2018. It is the program of a full week which most probably will be the best week for all the SketchUp lovers as they can develop their 3D modeling skills, increase the social circle by connecting with more people and can view the beauty of California.

The first two days will only be focused on SketchUp Bootcamp training track where the bootcamp meetings will be hands-on workshops that are exact for learning SketchUp or just simple upgrading the industrial workflows. After that there will be a 3 day conference which is the most popular 3D basecamp ticket which includes the main Basecamp conference track with a set of bootcamp training workshops for both novice and medium SketchUp users. The total 5 days conference and training both can be attained by the specified ticket. By signing up for the 3D basecamp Conference and Essential Training ticket, SketchUppers can get the chance to take SketchUp 102 and 201 courses, a basic training for architectural design, design/build and interior design. Besides that, there is an important agenda of presentations like details and estimates, drones and scanning, VR and Visualization, 3D printing and CNC, concept art and prop making, low-poly and many more.

  • Here are workflow tips to follow while modeling in SketchUp:
  • Control the expression: Their initial drafts are fully hand-drawn as they follow traditional principles and use traditional elements like pedestals, columns, entablature etc.
  • Quality references: They always search the highest quality measured drawings of a certain order; with quality they never take a risk.
  • Know your form: Seeing a thing in a way matters while working on it.
  • Know the tools: SketchUp has always multiple solutions for every challenge, like there are lots of tools to work. Before working on any design, it is important to know the exact tools to use as it will add perfection.
  • Draw contours: Drawing in 2D may take longer than finishing 3D volumes but using shortcuts will help to make the exact layers.
  • Solid: modeling in all solids needs discipline and solid modeling principle is a fierce teacher but also a better option.
  • Components: It helps both performance and model management as it applies at multiple abstraction levels.
  • Combining independent parts: Always make separate parts of a design and then combine them it will give the sharp edged model.
  • Finalizing model: They finalize models after completing all other parts.


Classical Architectural Modelers talked about nine Workflow tips

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Published By
Rajib Dey
www.sketchup4architect.com
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