Wednesday, June 7, 2017

Importer Active3D – A newest sketchup plugin

Geraldo Brodbeck is the developer of Importer Active3D. This plugin supports SketchUp 8, SketchUp 2013, SketchUp 2014, SketchUp 2015, SketchUp 2016, SketchUp 2017. This plugin is available in Brazilian and Portuguese.
This plugin can be used to import the 3D model of Active3D or Arqui_3D.
Every object generated inside Sketchup comprises of an identifier that facilitates you to keep your geometry updated inside Sketchup every time the original project modifies in Active3D or Arqui_3D.
The objects belong to groups whose name is the identifier. It is suggested not to modify the group names.
The materials related to objects inside Sketchup are preserved if they are involved with the group. If you relate the material with the faces of the group, this association tends to be lost in the update.
For upgrading, just press the command again. There is the option to delete the objects which are no more available in the original project can be deleted or retained.
The context menu includes tools to choose all objects equivalent to the chosen one, by layer or material, simplify the process to assign materials.
More information at gbcad.com.br
 One can also download the plugin from extension warehouse extensions.sketchup.com

Importer Active3D – A newest sketchup plugin


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Published By
Rajib Dey
www.sketchup4architect.com
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Monday, June 5, 2017

Brief overview of displacement map in v-ray for sketchup

This is an exclusive tutorial on V-Ray for SketchUp 3.4 beta where one can learn how to apply displacement feature in V-ray for Sketchup.
The displacement feature allows you to deform a geometry with the help of an image. Deformation will work best and will be maximum for white images and for black images it will not work. The image should always be grayscale.
The major usages of the displacement in V-Ray for SketchUp can be found in lawns, stone gables, apparent masonry, carpets.
Displacement facilitates the users to reproduce the texture of a surface with the use of a black and white image to define the changeable height of the surface.
Displacement truly generates the geometry that is defined by the image. It is performed by subdividing a specified piece of geometry and modifying the individual heights of all of the faces on the basis of the image that it is explaining. The outcome is a surface that provides a much more precise and accurate result.


How to include Displacement: The users may apply their current bump maps as displacement maps. In the Maps rollout of the material options there exist an option for Displacement. Allow displacement by ticking the check box on the left, and continue to tick on the "m" for the inclusion of a displacement map. Though the textures are applied for displacement maps in several cases, it is likely to include a displacement map through the procedural mapping.


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Published By
Rajib Dey
www.sketchup4architect.com

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