Showing posts with label 3D photo. Show all posts
Showing posts with label 3D photo. Show all posts

Friday, August 31, 2018

A new update is available with Shaderlight 2018

Cambridge, UK-based Shaderlight Ltd, has made an update to Shaderlight 2018, its most recognized photo-realistic rendering plugin for Trimble’s SketchUp modeling program.

The users who have a Shaderlight 2018 license can avail this update at free of cost.

With this update, the users will be able to make proper adjustments of environment rotation. The inclusion of a numeric entry field will facilitate the users to easily obtain a perfect match of the lighting environment and background image among various SketchUp models.

The users will get a warning while closing throughout a rendering process, to resist losing the development of a long-running render they are unaware. Shaderlight will now notify the users if they try to close the render window when a render is ongoing.

Lastly, a new Keep Shaderlight “always on top” option is obtainable in the program’s settings to retain the application window over other windows among sessions.

The newest version of Shaderlight is totally compatible with SketchUp 2018. The program supports both Windows and Mac platform. Shaderlight 2018 Pro is 299.USD.

To avail a free 14-day free trial version, click on the following link www.artvps.com

Go through the following video tutorial to gather more information about the Shaderlight.

Video Source Shaderlight

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Published By
Rajib Dey
www.sketchup4architect.com
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Tuesday, April 21, 2015

How to use both sketchup & Artlantis for realistic rendering work

How to use both sketchup & Artlantis for realistic rendering work
Artlantis facilitates the SketchUp Pro users to add 3D photo naturalistic rendering to their projects With Artlantis, the sketchup pro users get the ability to develop and apply pragmatism to their SketchUp Pro models involving 3D objects and textures. The users can texture their models through greater resolution shaders to have a very rational effect and then arrange their scene with various light sources according to their choices.

The sketchup and Artlantis will work in tandem in a mutual way to accomplish even the most challenging projects and transform your presentation to the next level.
Artlantis can derive the following from any SketchUp Pro model:
  • The geometry
  • Mapped textures and colorsto define separate finishings
  • The sun with the coordinates already been installed in SketchUp Pro
  • Camera positions -- namely, each Page is transferred to an autonomous Perspective view.
    The export process will produce a Artlantis .atl file as well as some .jpg files if there exist any textures characterized in the model.
Step 1 : Modeling in SketchUp Pro: Initially, initiate to model any project with SketchUp Pro. Just model the structure and only a few details and apply Artlantis to establish the whole scene.

N.B.: Be careful in producing the model; get rid of reversed faces! Amid positive and negative sides of surfaces Artlantis will explicate the positive one only for all the time. Once the face is reserved, any discrimination or mapped texture will be dispersed.

Modeling in SketchUp Pro

Step 2 : Export SketchUp Pro to Artlantis: By the use of plug-in Artlantis export, it is possible to generate an Artlantis file (.atl). Select File / Export / 3D model and then choose Artlantis Render Studio (ATL) from the format's list.
Expose the Option dialog box and there will be two seperate ways to export a model to Artlantis.
  • Selection Only
  • Use Layers
N.B. : Always chalk up the layer where the contents of a group placed to get rid of the issue at the time of exporting as the group may be situated in Layer A and its contents in Layer B and here the color of Layer B will be assigned to the whole group.

Step 3 : Set your scene with Artlantis: Open the .atl file generated through Sketch'Up Pro in Artlantis. Insert texture, lights and objects into the scene to make it completely real looking.

Export SketchUp Pro to Artlantis

Step 4 : Update the file in SketchUp Pro: In case the users want to modify the model, the Artlantis data will be preserved.

To do this, initially edits the model in SketchUp Pro. After making the necessary modification, just generate a new Artlantis file. The method is identical with Step 2.
Reiterate the operation, but ensure to alter the file name so that the first Artlantis file should not be overwritten.

Step 5 : Update the file in Artlantis: After that, just open the new .Atl file in Artlantis and then opt for File/Use reference file.

Update the file in SketchUp Pro

A new dialogue will be visible. Now choose the location of your old .atl file already been created and pick it. There will be several options; the users can transmit from the first Artlantis file into the second one. Initially, recover all shaders of the first scene in a new one.

Choose this option.

Then the users can have the option to retrieve all the information from the first file. Here choose all options for recover. Then press on OK. The new file will be updated with the data from the first version.


Update the file in Artlantis

Update the file in Artlantis

We want to feature this page: sketchup4architect.com/sketchup-plugins

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Published By
Rajib Dey
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