Showing posts with label Free SketchUp. Show all posts
Showing posts with label Free SketchUp. Show all posts

Friday, December 28, 2018

"Quantities and Cost estimates with Quantifier Pro in SketchUp"

SketchUp’s Quantifier Pro is a brand new extension and amazing extension that is used to quantify and help to apply pricing to things within the SketchUp model.

Quantifier Pro: SketchUp 2016 or the newer version is suitable for Quantifier Pro and it is also compatible with both Mac and PC. This is the ultimate tool to get instant quantity and cost information from the SketchUp model. It has various features like:


  • Selecting the objects in the model will instantly show the total length, area, volume, weight and cost
  • After using the model all the reports are model-driven and automatically update while the model will change.
  • Fully Customizable Component Reports are found there which will show length, width, height, projected area, surface area, volume, weight, cost and many more things.
  • There are also detailed cost reports.
  • Instant Material Report will show the surface area of all materials in the model
  • Assign re-usable cost rules are shown by layer, material, object or to the whole model
  • Cost Inspector tool will show total cost calculation for the selected object to verify accuracy
  • In Windows, Microsoft Excel is used to share unified cost data across many SketchUp models
  • This extension also supports many languages and international currency
  • There are full control of units and accuracy shown in reports
  • If Profile Builder 3 is added with this extension, then it will be even more colorful.
This Plugin cost $79 alone and if it is bundled with Profile Builder 3 then it will cost 25% off of each extension

Functions of Quantifier Pro: This particular extension is designed to help in quantifying and price in different things within the SketchUp models; at first the users have to select different objects within the model and then apply cost data to them within quantifier. Within quantifier, users can select different objects and can be viewed within the quantifier dialog. It should be kept in mind that while using quantifier, users have to put the objects on the same material on their own layers; as an example if one is going to quantify a block wall then he/she will try to put all the block wall objects on a block wall layer. After this, this extension will allow the users to apply various cost properties to the objects on the layer. Moreover that, this extension can be used to apply costs to objects by other units within the model like length; and it also works with profiles that have not been created with Profile Builder or by the users themselves.

Users can also apply costs based on SketchUp materials also and this will calculate the cost based on materials that have been applied to front side faces only to avoid double counting back side materials. It is also possible to directly overrule the cost added with an object using the object opinion and while modeling an object that are punching a bunch of holes it; then it is better to model that as standard geometry rather than a profile builder assembly as they actually calculates using the bounds of an object. Finally besides all of these one can create reports within quantifier that can either viewed within SketchUp or can be exported to Excel, theoretically one an import cost data from an Excel spreadsheet also.

Justin Geis: Justin Geis is the founder of The SketchUp Essentials and started using SketchUp while he was working as a general contractor in 2008 and after using it he found that SketchUp is extremely powerful that he just started to use it in his personal works also. Then he started The SketchUp Essentials as a place where he could share his ideas of using SketchUp easily through some tutorials and tips to help other users controlling the power of 3D Modeling in everyday lives.


Quantities and Cost estimates with Quantifier Pro in SketchUp

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Published By
Rajib Dey
www.sketchup4architect.com
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Monday, October 15, 2018

2018 BiMUp 5D for SketchUp – The newest sketchup extension

2018 BiMUp 5D for SketchUp is useful sketchup plugin that can be applied for quantity takeoff with reporting from sketchup models.

This newest sketchup pluign is compatible with SketchUp 2013/2014/2015/2016/2017 FREE, MAKE, PRO and 2018 PRO.

The plugin conducts the Quantity Takeoff (QTO) = Bill of Materials (BOM) in US or Bill of Quantities (BOQ) in EU - All in a single mouse click and at any design phase.

It is possible to accomplish complicated calculations with formulas and generate as many reports as necessary with custom-made templates:

• Count of Groups, Components, DCs
• Length, Width/Depth and Height Calculation (any element - beams, columns, windows, doors etc.)
• Area Calculation (room/floor, cladding, roof tiles, intumescent paint, soft or hard landscape etc.)
• Volume Calculation (concrete, insulation - can be converted to packs etc.)
• Weight Calculation based on volume or length (steel, stone etc.)
• Conversion of Volume (to bricks or blocks etc.)
• Windows schedule
• Doors schedule
• Extra Information can be embedded (manufacturer, specification, contact details, location within building etc.)
• Labour and contingency can be added
• Price and Taxes can be added


BiMUp 5D facilitates the users to Enrich/Embed the Data behind any SketchUp 3D models with the inclusion of necessary component specific information as follow:

• Manufacturer
• Links to your or Manufacturer website
• Product information
• Links to product information website
• Specification
• Links to product specification website
• Special requirements in relation to installation or maintenance
• Links to special requirements in relation to installation or maintenance website
• Contact details
• Location within building


It uniformly place two or more selected components.

BiMUp 5D will generate Adobe .PDF or MS Excel .CSV file with information related to 3D model.

The users can get this extension from extension warehouse extensions.sketchup.com

2018 BiMUp 5D for SketchUp – The newest sketchup extension

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Published By
Rajib Dey
www.sketchup4architect.com
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Wednesday, October 3, 2018

SketchUp to KeyShot 7 – The newest sketchup extension

SketchUp to KeyShot 7 is newest sketchup extension that can be applied to export sketchup files to keyshot 7 and save out as .bip files.

This sketchup extension is compatible with SketchUp 7, SketchUp 8, SketchUp 2013, SketchUp 2014, SketchUp 2015, SketchUp 2016, SketchUp 2017, SketchUp 2018.

This extension combines SketchUp 3D modeling software and KeyShot 7 jointly on Windows or Mac OS X, in spite of arranging KeyShot inside the modeling application. This plugin attaches a menu button to your 3D software that transmits 3D data and other model information into KeyShot.

Given below, some useful features of it :-

Features:
• Retain colors and textures
• Supports SketchUp physics animations
• Recognize groups
• Export .bip


Requirements:
• SketchUp 2015 – 2018
• KeyShot 7
• Windows 7,8,10 64-bit or Mac OS X 10.8 or later


This newest sketchup extension is available in extension warehouse (extensions.sketchup.com).

To learn the detail process, go through the following video tutorial.

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Published By
Rajib Dey
www.sketchup4architect.com
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Friday, September 21, 2018

Triangle Tool – The newest sketchup extension

Triangle tool is the newest sketchup extension that is compatible with sketchup 2017 and sketchup 2018.

Triangle tool can be utilized to generate triangles with the help of subsisting edge and the lengths of the two persisting sides. Just select the tool from the newly showing “triangle” toolbar. The tool will automatically pick up edges while hovering.

After clicking on it, it will request for the length at point A and the length at point B. Just provide it and select for the exact orientation for the triangle.

This plugin is best suited for architecture, construction, engineering, gaming, heavy civil and interior design.

The plugin is available in extension warehouse.

Click on the following link extensions.sketchup.com

Triangle Tool – The newest sketchup extension

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Published By
Rajib Dey
www.sketchup4architect.com
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Wednesday, September 19, 2018

nz_Globule – The newest sketchup extension in extension warehouse

Natale Zappia has developed nz_Globule for sketchup. This newest sketchup plugin is compatible with SketchUp 2016, SketchUp 2017, SketchUp 2018. It is a paid plugin and costs $12.50.

The plugin is used to subdivide a cubic form as well as it facilitates the users to generate, tease and edit into organic forms.

The plugin will subdivide a cube into and editable organic form.and rectify your creation with 8|14|26 'Control-Points' that facilitates to tease and manipulate the form into the required shape.

nz_Globule provides you neat and effective vertices and edges that allow you to make your creation manually provided that you do not break out your group and can always retrieve it's original form. While regenerating the form, it is also possible to modify the subdivision iterations and/or shell texture options.

To buy the plugin, click on the following link extensions.sketchup.com

To learn more, go through the following video tutorial.
Video Source Natale Zappia

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Published By
Rajib Dey
www.sketchup4architect.com
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Wednesday, September 5, 2018

Eneroth Tool Memory version 1.1.2

The sketchup users can apply this plugin to cycle the tools opened lately in SketchUp. It can significantly accelerate the speed up and simplifies the modeling process.

The plugin is specifically designed for skilled professional user to improve their work and very effective for tools not used frequently to get a shortcut for, but very repeated as soon as you utilize them.

The plugin is compatible with SketchUp 2016, SketchUp 2017, SketchUp 2018. It is a paid plugin.

It should be remembered that the tool stored only will include actual tools. Other commands, e.g. Save or Zoom Extents, are not memorized.

Setup: As soon as it is set up, the plugin requires some manual setup for functioning properly. The process is not automatic but few minutes are required.

1. Open the Shortcut settings (Window > Preferences > Shortcuts)

2. Set up a shortcut, e.g. Ctrl+Space, pointing to Extensions > Eneroth Tool Memory > Cycle Tools. While applying another shortcut, please note that the shortcut should comprise of minimum one modifier key (Ctrl, Alt etc) and another key. If you select a modifier key except Ctrl (Command on Mac), go to Extensions > Eneroth Tool Memory > Set Modifier Key and choose that key.

3. (Optional) Set up a corresponding shortcut also including Shift, e.g. Ctrl+Shift+Space, to Extensions > Eneroth Tool Memory > Cycle Tools Backwards.

Exclude Tools: In version 1.1.0, the user will be able to indicate tools to exclude. It is effective if you don't require the tool stack to become filled with tools you already have shortcuts for, or to eliminate Ruby tools which are not supported.

For this purpose, just generate a text file in the plugin's directory. Write the tool names in the same way as they are demonstrated in the tool stack, segregated with line breaks. Restart SketchUp for the list to get loaded.

The plugin is available in the extension warehouse extensions.sketchup.com

Video Source Christina Eneroth
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Published By
Rajib Dey
www.sketchup4architect.com
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Friday, August 31, 2018

A new update is available with Shaderlight 2018

Cambridge, UK-based Shaderlight Ltd, has made an update to Shaderlight 2018, its most recognized photo-realistic rendering plugin for Trimble’s SketchUp modeling program.

The users who have a Shaderlight 2018 license can avail this update at free of cost.

With this update, the users will be able to make proper adjustments of environment rotation. The inclusion of a numeric entry field will facilitate the users to easily obtain a perfect match of the lighting environment and background image among various SketchUp models.

The users will get a warning while closing throughout a rendering process, to resist losing the development of a long-running render they are unaware. Shaderlight will now notify the users if they try to close the render window when a render is ongoing.

Lastly, a new Keep Shaderlight “always on top” option is obtainable in the program’s settings to retain the application window over other windows among sessions.

The newest version of Shaderlight is totally compatible with SketchUp 2018. The program supports both Windows and Mac platform. Shaderlight 2018 Pro is 299.USD.

To avail a free 14-day free trial version, click on the following link www.artvps.com

Go through the following video tutorial to gather more information about the Shaderlight.

Video Source Shaderlight

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Published By
Rajib Dey
www.sketchup4architect.com
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Thursday, July 26, 2018

Demonstration of outliner tool inside sketchup

In this sketchup video tutorial, Justin Geis, the renowned sketchup tutor, has demonstrated the functionalities of outliner tool inside sketchup. This tool will save huge time while working in sketchup as well as retain your model organized.

Outliner comes as a little menu to the right hand side of sketchup. If is not visible to the right hand side, just go to window then click on default tray and check the box beside outliner (check the box). Also make sure that tray is turned on.

If there is a group or component in your model and the model contains group geometry, they will appear inside the outliner.

To start with, draw a box, push pull it up, choose it, right click on the box and made it a group, as soon as it turns to a group, it shows up inside the outliner. Now it is possible to make changes to it, rectify it and make the model organized.

After transforming the parts of your model into groups or components, the outliner monitors them properly. It is possible to establish the relationships among parts of your model in a structured outline style having one group nested inside of another. With outliner, the parts of your model can be hidden and safeguard them from unintended changes.

To gather more knowledge on outliner, go through the following exclusive video tutorial.

Video Source TheSketchUpEssentials


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Published By
Rajib Dey
www.sketchup4architect.com
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Tuesday, June 26, 2018

How to use FlexTools sketchup extension to create dynamic components within sketchup

In this sketchup video tutorial, Justin Geis demonstrates the functionality of a useful sketchup plugin called FlexTools that can be used for generating dynamic components inside sketchup.

One can produce various smart objects like doors, windows etc. The plugin allows the users to arrange the doors, windows, louvers and other objects inside openings in your sketchup models instantly and smoothly.

This sketchup plugin is developed by FlexTools CC. It is a paid extension and cost is US$33 for one component and US$114 for all components.

One can download the plugin from thesketchupessentials.com/flextools.

Flex tools is a series of opening creation tools developed on the basis of sketchup dynamic components engine. It comprises of the responsive objects scale and modifies to openings automatically.

The components can be resized devoid of any distortion. Here, only the sections of components which are expected to resize like the door or the glass in the windows, will be only resized whereas the frames and other objects remain unchanged in sizes.

To get more detail, go through the following video tutorial.

How to use FlexTools sketchup extension to create dynamic components within sketchup

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Published By
Rajib Dey
www.sketchup4architect.com
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Wednesday, June 20, 2018

An exclusive sketchup workshop with Lisa Bafagih, an educator at St John’s College Cork

Lisa Bafagih, a renowned architect and educator at St John’s College Cork, is conducting a workshop for sketchup users. The workshop will be held on Thurs 26th July from 10:00am – 4:00pm at National Sculpture Factory, Albert Road, Cork.

This workshop is specifically designed for the artists and creators who want to improve their basic knowledge and skill with the SketchUp Interface and modelling tools.

The workshop will also focus on the more advanced capabilities of the program with illustrations onthird party plugins and SketchUp Pro.

Topics covered:
a. Presentation with the SketchUp interface and navigation tools.
b. Best practice while applying SketchUp’s modelling and modification tools.
c. Elementary modelling techniques with 2D and 3D modelling tools.
d. Model organization along with groups and components.
e. Application of the SketchUp Warehouse.
f. Utilization of the materials editor to produce custom-made materials
g. Section planes, cameras and 2D export formats.
Presentations:
a. Scenes, animation export.
b. SketchUp Pro, CAD import.
c. Sketchup Pro, export to Layout, scale.
d. Twilight Plug -in, rendering.
This workshop is intended for all levels of expertise but primary computer skills are necessary. This workshop is part of an Art & Technology Workshop Series at the NSF for 2018 which will consist of workshops in Rhino – a 3D modelling programme; Blender & 3D Printing and introductory course to VR – Virtual Reality, its platforms, gear and the Unity Gaming Engine.
To get more details, go through the following website nationalsculpturefactory.com
An exclusive sketchup workshop with Lisa Bafagih, an educator at St John’s College Cork

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Published By
Rajib Dey
www.sketchup4architect.com
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Tuesday, June 12, 2018

Some useful sketchup tips to improve your modelling skill with sketchup

Given below, some handy tips for sketchup users to improve their modeling skills significantly.
01. Apply the 3D Warehouse gallery: examine and cleanse models prior to importing them.
There is a universe of downloadable 3D models made by other users that can fast-track the construction of your own models. To avoid adding additional information such as lines, layers, and materials, which will only increase file sizes, purge the model's components before saving them.
02. Place the model properly in space.
Geo-referencing a project facilitates you to consider it with regards to location, an intuitive quality for any successful architectural scheme. It is required to place a 3D model, avail it from the window> model information> geolocation> add location / define location customarily.
It is also very important to consider the time zone of each location.
03. Employ plugins and explore the new things in Extension Warehouse.
SketchUp users create different types of plugins which provide solution to the problems in each version as well as utilize the capability of accessible tools, and integrate new 3D modeling equipment.
Extensions are available from Solar North, which offer tools to fix the orientation for the angle of sunlight and shadows, to Sketchy FFD, a mesh operated with a series of control points in its vertices and edges to manipulate the dimensions of the chosen object.
04. Arrange and save your toolbar settings.
It is very crucial to customize the work surroundings as per your requirements and preferences. Make sure that your ideal settings are saved for future application, just manage sufficient time to arrange a toolbar. It will be possible to accomplish tasks in organized way and invest more time in concepts, design, and detailing.
05. Utilize groups and components to streamline editing and developing a model.
The most powerful feature of sketchup is to arrange models into groups of objects, lines or figures. The process is very quick and easy (secondary button> create group) and facilitate you to modify a specific section of your model (by double-clicking on it), keeping the other figures near the object unchanged. It is suggested to double-click on the newly generated surface, thus choose both faces and edges, and make a group prior to utilize the push / pull tool or any other modification.
To get more useful sketchup tips, go through the following link archdaily.com
Some useful sketchup tips to improve your modelling skill with sketchup

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Published By
Rajib Dey
www.sketchup4architect.com
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Friday, May 25, 2018

Demo of component finder, a new sketchup extension

This exclusive sketchup video tutorial provides the demonstration of a new sketchup extension called Component Finder. This extension can simplify the process to view and import components inside sketchup.
The tutorial video focuses on the following topics :- How to set up Component Finder, Navigate 3D Models, Add a component, Save a component, Rename a component, Update a component.
The extension contains the following exclusive features :-
Quickly filter through your local Sketchup components library, and find the components you need. Just a click away, all within Sketchup.
Enhanced Browsing: Now, it is possible to view all the components in a folder, it's sub-folders as well as in their sub-folders all in one view.
View your components in each tab in best possible manner
Flat View: Avail the components in the present folder and in all of it's sub-folders, and their sub-folders... (5 levels deep).
Nav View: The recognizable browsing view of folders and components. It is ideal for navigating and focusing on a specific folder.
Powerful Search: Type in with your search term, and ComponentFinder will filter through all of your tabs and the components in them unless you get your desired result.
Zoom In / Out: View bigger or smaller component thumbnails.
Save Components: After arranging some components into a model, if any modifications take place, one can save them right back into any open tab.
To get more information, go through the following link flextools.cc/componentfinder
Open multiple tabs at once: Choose numerous folders from your local library and include them simultaneously as separate tabs in ComponentFinder.
FlexTools Integration: ComponentFinder operates on top of the FlexTools platform. Same toolbar. Same settings location. Automatic updates when available.
Watch the following video for live demonstration.



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Published By
Rajib Dey
www.sketchup4architect.com
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Monday, January 8, 2018

Christmas story in SketchUp

SketchUp is one of the most used software for 3D modeling and design tools across the world and SketchUp team works with a motto that is “SketchUp for everyone”. From their beginning they are continuously working to provide their users better and smarter experience in work than previous. With SketchUp and they have published so many tools that will be useful for designing and modeling.

As a result of their constant improvement now-a-days it has been using by hundreds of thousands of architects, engineers, contractors, woodworkers, artists and other people from various fields. The team is also working on SketchUp Pro, LayOut, Extension Warehouse and the 3D Warehouse for designing each and every little object from motion centers to treehouses and many more.

Christmas is one its way and celebrated by most of the people in world with cheerfulness that become a huge celebration all over the world. In the outer countries especially the winter countries have lots of plans for this grand day and the festive mood starts from the beginning of December and SketchUp’s offices are not behind from that celebration. TY Schalamon has created some wonderful LED-star lights for decorating Christmas trees and made the print out and designs of the LED star lights with the help of SketchUp.

TY Schalamon is a user of SketchUp and works as a member of the Knowledge Team who provide Technical Support for SketchUp. In his team he has to work on fixing problems of the users and try to improve the support system to provide better help to the users. This article is a brief of the work of Ty for the Christmas.

Ty thought to make some variations in Christmas tree this year and he started to draw his idea in Sketchup that resulted print out of a LED-lit star for the Christmas tree this year and discussed about that. He also uploaded those models of LED-lit star in the 3D Warehouse so that anyone can use them for decorating his/her Christmas tree.

The unique part of the printing is that the models should be printed at 0% filling and they don’t need any kind of support. Ty also made snowflakes in SketchUp and for them he used a SketchUp pattern component method and kept the sides of all the snowflakes same. On the base shape he used a dodecahedron and then raised the edges up to a fixed point for every star point.

Dodecahedron is term used in geometry which is like any polyhedron that has twelve flat faces, also has three meeting at each height and represented by the Schläfli symbol.

After fixing the edges of the stars he used Fredo6’s Joint Push Pull tool for fixing the thickness to a perfect size that should enough thin to not filling while printing but should be enough thick to be strong. After that he added a certain fit sized hole in the bottom of the LEDs and send through STL export into the slicer software to print.

Article Source: blog.sketchup.com

Christmas story in SketchUp

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Published By
Rajib Dey
www.sketchup4architect.com
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Wednesday, November 29, 2017

How to Configure SketchUp for Your Design

SketchUp stays at the top place when it comes to the 3D modeling applications. Smartly and easily, SketchUp performs the tasks that need less knowledge and more imagination. But, complex 3D models are always hard to understand, and simplifying which needs your proficient skills. SketchUp also runs slow when it deals with a large model containing complex structures. The content discloses tricks and tips that help you sketch big designs easily in the software application. It has a certain set of rules that the designers must follow while designing. These rules are not mandatory though. They are the answer to how to use SketchUp in the best way.

This SketchUp tutorial includes a series of good habits that play an important role while designing a complex structure.
Configure your template:
Configuring a template is necessary that cuts down the time taken for designing complex things. It is always an advisable option to create your own template that contains all configured things for your use. To save the template, go to the File option and choose Save As. Add relevant information such as name and description of the template and click the Save button.

The saving process will differ as per the version and the operating system you use.

Choose your Unit: Things will go easier if you follow units of measurement for your designs. This allows you to use the models from SketchUp Warehouse without rescaling the object. It is the best option and sounds effective when you are using Warehouse for your model.
Steps to follow:
Window menu> Model Info> Units

Create layers:
The most-used layers must be saved for the future use as it gives you an instant access to the configuration of your need. With this, you can ignore the recreating of the same layer which is definitely time-consuming.

Window > Layers (click on the plus icon to add a new layer)

Delete unnecessary elements from your file:
Erasing unnecessary elements is an unspoken rule of any designing application. For SketchUp, you need to erase the default model and elements from the template before starting your work. you can also delete the default figure from the original template.

To automatically delete the unneeded details, click the Detail icon in layers, components, material and style and choose the purge option.

Keyboard short-cut for the most-used tool:
Knowing keyboard short-cut will help you increase your productivity while cutting down the time taken for your design. Remember the keyboard short-cut of the most-used tool that provides you with an easy access to the feature you are going to use, eliminating the need for clicks.

Other things that need to configure:
Configuring the needed application as per your preference will help you complete the work without repeating the same thing you have done before. This will be a needed step for designing a large and complex model. besides the above-mentioned tools, a few applications are still there that need to be configured.

• Scenes
• Rendering style
• Face and edge
• Font size used for text levels

The content is prepared from a popular book - Google SketchUp Workshop by Laurent Brixius.

How to Configure SketchUp for Your Design


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Published By
Rajib Dey
www.sketchup4architect.com
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Tuesday, November 28, 2017

Architectural Design with SketchUp

Alex Schreyer, the author of the book “Architectural Design with SketchUp” has introduced it talked many things about it at SketchUp’s 3D Basecamp and he had authored some new SktechUp extensions. He also published a second edition of the book to shaping SketchUp in a new way. Updated editions from beginning to till last one can be found in the SketchUp’s site: SketchUpfor Design.com and this article is simply a review of the book.

About the book: As like SketchUp team, this book is also has the same motto: It’s for everyone. It is very useful for architectural design and also has aimed for all kind of designers. There are various topics in the book such as; applying and shaping textures, mastering components, extensions, rendering etc. all are very useful for everyone.

This book don’t have the aim to teach form the beginning but it has very important information for the SketchUp users. There is a chapter named ‘SketchUp Refresher’ for the beginners. The book has aimed for exploring principles of SketchUp which are not yet covered by any other books and have lots of experienced SketchUp modelers. The website ‘SketchUpfor Design.com’ is associated with the book and here people can get much resource for SketchUp tips, news and insight.

The book has divided into five main sections, they are, component-based modeling, extensions, rendering, making and Ruby scripting. Here are some details about the sections:

1. Component-based modeling: This section is a great part which consists the information of using various groups and components for building clusters of objects and pervades models with information. As per the author, he has a thought to model every element of a difficult construction like floor detail should be designed in the software before actually building it. In the digital model there is a chance to correct the mistakes and change some things for making it even better than before.

Though it is not a new technique for the SketchUp’s users but Alex gave it a new look by applying the concrete guidance to model the design in a better way with detailed information and objects. This modeling is technically very easy one but important as it explores the main things in the book briefly. This section also gives an idea about the broader category about information modeling. We all know that BIM can be used as per the need of the design but this section casts the idea at the most basic level and the book has the instructions of doing the work, utilizing it and also organizing the items. There is also information about dynamic attributes, organizing things with industry schemes and generating departs from the model.

2. Utilizing extensions: There are lots of extensions in SketchUp and identifying the extensions and their work is not an easy job. This book has a good collection of information about assembling the models in the alphabetical order with a brief description about them. There are also step-by-step tutorials suitable for workflows which can work between extensions.

3. Photo-realistic rendering: Renders don’t have many choices and it is a complicated thing, not a simple thing like clicking button and waiting for few hours. There are lot of things than this like the settings, presets, lighting environments and many other appliances which can go with making a halfway decent rendering and it need an improper amount of background knowledge, as it’s the mixture of science and craft both.

4. Making: The second edition has come with a new chapter called ‘Making Things with SketchUp’ which proves that the book is more than only the architectural field. In this section, some famous digital fabrication techniques like 3D printing, CNC, laser cutting and 2D printing etc. has surveyed by Alex and all of these has guided with a book for modeling advice, file prep, export considerations and pre-fabrication advice in working with other kind of programs. This long section has concluded with many pages and tutorial videos.

5. Scripting: This section looks little weird for the readers and users as reading and writing simple codes is a very simple thing and don’t need any special attention. But Alex has kept this section with the title of ‘Ruby for Designers’ here Alex has focused on the use of scripts for achieving forms which can become exhausting for the models in SketchUp. Using Ruby for writing codes is to increase the using power of algorithms in making stuff when there is no other way and Alex describes it with a tutorial step-by-step process with brief description.

Lastly it is an approach to the SketchUp lovers to go through this book without any confusion as it will enhance the SketchUp using skills as it the processes are clearly-written, briefly described and completed. In the website there are sample files, about 30 tutorial videos and a direct way to communicate with author.

Article Source: blog.sketchup.co

Architectural Design with SketchUp

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Published By
Rajib Dey
www.sketchup4architect.com
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Monday, November 27, 2017

How to Make a Hole in a SketchUp Model

SketchUp seems to be the easiest platform in 3D designing with easy-to-learn tools and features. Still, users sometimes stumble with issues in their designing. Putting a hole in SketchUp model remains in the query list of designers always. Though many SketchUp forums discuss the topic with a great interest, designers feel blank why they fail to draw holes in their models. The content brings out some interesting ways with which one can simply solve the problems. The ways mentioned here are suggested by users themselves as no one can understand your problem better than them. Information singularly presented how to put a hole in a SketchUp model.

Tips required drawing a hole in SketchUp model:

• Push/pull tool is designed to perform the work we are talking about. You have to know how to use the tool to drill a hole into a model. To draw a hole in your design, you must select a shape of the hole and choose push/pull tool. Push the shape area until the pop-up menu shows On Face. If the hole is not enough deep, the model does not create the feature in question.

The picture above shows that it pushes the shape to the face of the design.

• You need to have a perfect square wall for this feature. If you do not have the same, the application will not work.
• The circle that you want to make a hole in must be attached with the model. You can simply follow the steps: Draw surface > Draw a circle on surface > delete circle inside > Push Pull the rest of the surface. One thing you must ensure that the circle must be attached to the surface. Otherwise, the push/pull function will not work. To create a hole in a solid model, you need to draw a circle > ensure the circle is attached to the surface > push pull to the back of the face.

To check the circle whether it is attached or not, you need to move the circle after it is drawn. If other geometries move along with the circle, then it is attached to the surface.

For video tutorial:

Drilling a hole correctly is not a completed thing of SketchUp. If your design follows the right measurements, you should not have to be worried about using any functions SketchUp is offering to you. The above-mentioned information is described for those who face the similar problems.

How to Make a Hole in a SketchUp Model


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Published By
Arka Roy
www.sketchup4architect.com
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