Wednesday, February 12, 2014

TSWFA Scrapbooks [V.1] for sketchup professionals

Brightman Tal has presented an exclusive video focusing on how to download and apply various scrapbooks to enhance the LayOut Portion of the TSWFA method by including TSWFA plan scrapbook and relinking any design model.

Scrapbooks will facilitate the sketchup users to get rid of the problems like stacking viewports and dealing with all of the different settings ranging from fine-tune line weights in LayOut, allocate scenes in LayOut, assign a drawing scale etc. The sketchup users will be able to organize model efficiently for generating construction documents in Sketchup Pro and LayOut.
Download the TSWFA Plans Scrapbook - http://www.suexch.com/TSWFA-Scrapbooks

SketchUp Workflow for Architecture Scrapbooks

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published by
Tuhin Maity
Sketchup User
www.sketchup4architect.com
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Monday, February 10, 2014

Perform a superior rendering by combining sketchup and blender

The SketchUp is an outstanding tool for 3d modeling work. But the main problem arises while rendering any images with sketchup as the tool is not intended particularly for viewing. In order to produce photo-realistic images with sketchup, one has to apply several plugins and 3rd party renders like V-ray or Maxwell render. But for availing these softwares, the users have to purchase a license which may not be always affordable for users.

The users can utilize Blender, a free and open-source 3D computer graphics software suite useful for a series of 3d work like modeling, rigging, animation, simulation, rendering, compositing, motion tracking as well as editing and game formation, together with Sketchup for creating realistic images without buying any licence.

The sketchup professionals can create a 3d model and export it to DXF format model that is supported by both the free version of the software like SketchUp Pro. After exporting the model to DXF format, apply Autodesk FBX Converter to convert 3d model twice. Now the first and second FBX will be converted to OBJ format.

Once the geometry is appropriately imported into Blender, the users have to work on the settings attached Cycles own, that would be the materials and textures in conjunction with the lighting of the scene.

For getting the best result, try to build the most of the materials and textures of the selected settings for creating the images renderer as it solves the problems of mapping and makes sure the pragmatism of the surfaces in the image. It is recommended that all the setup procedure of the textures should be performed in Blender.



There are some useful courses on rendering with Blender:-


Go through the following video that focuses on how to export a scene from sketchup to blender and the fundamentals of the of the cycles render engine.

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published by
Tuhin Maity
Sketchup User
www.sketchup4architect.com
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