Saturday, December 5, 2015

Chaos Group Launches V-Ray for Revit Public Beta

High-Performance Rendering Now Integrated into Architecture’s Leading Design Platform; Free Download Available Now.

BALTIMORE, MD. – December 1, 2015 – Today, Chaos Group announces the V-Ray for Revit Public Beta. Intelligently integrated into Autodesk Revit, V-Ray’s core rendering technology has been tailored to meet the needs of architects at all stages of the design process – from concepting to VR.

After extensive feedback from firms across the world, V-Ray for Revit has been designed to fit seamlessly into production, providing powerful rendering with streamlined controls. A familiar interface and easy-to-use presets help new users start taking advantage of V-Ray’s proven capabilities quickly; while advanced post-processing and a stereoscopic VR camera set them up for creative success down the line.

"At last, V-Ray for Revit can complement our current digital design toolset!” said Jorge Barrero, Senior Associate at Gensler. “It’s already fast and dependable, and since it supports all V-Ray packages, it’s going to be the connective tissue that ties many of our digital design tools together.”

V-Ray for Revit establishes a unified visualization pipeline, linking together V-Ray for SketchUp, Rhino and 3ds Max, which will make projects more efficient, and designs more reliable as they move across multiple platforms. Revit cameras, lighting and materials are all supported as well, ensuring a simple adoption process.

“V-Ray for Revit fills a major gap in design development,” said Brian Russell, V-Ray for Revit project manager. “Now anyone can get exciting, predictable results at any stage of the project.”

Availability

V-Ray for Revit public beta is available as a free download. After creating an account on chaosgroup.com, users can follow the link at the V-Ray for Revit product page to register.
V-Ray for Revit supports:
  • Revit Architecture 2015, 2016
  • Revit MEP 2015, 2016
  • Revit Structure 2015, 2016
  • Revit “Onebox” (Building Design Suite) 2015, 2016
About Chaos Group: Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 18 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.

Press Contacts:
Liaison Inc.
Colin McLaughlin,(503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com


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Published By
Rajib Dey
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Thursday, December 3, 2015

How to create 3D textures using Sketchup

The SketchUp plug-in for Maxwell Render offers a whole host of functions that enable the user to create a wide range of textured materials. If you're specifically interested in creating a densely textured rug then Maxwell Grass is your friend.

This feature (known as a Maxwell Render extension) can be accessed directly within the SketchUp interface via the SketchUp plug-in for Maxwell Render.

Officially it's called Maxwell Grass but don't let the name throw you: this extension has such a high number of unique parameters that it's possible to create textures that are ideal not only for grass textures, but also carpet and rugs.
Maxwell Grass basically generates geometry for selected groups in SketchUp once the scene has been exported to Maxwell Render.

It's all about the RAM: Pro tip: If only a small portion of the rug will be visible in the final render, use the Level of Detail parameter to render more blades near the camera and gradually less blades as the distance from the camera increases, thereby saving that precious RAM.

3d textures using sketchup
A densely textured rug created using Maxwell Grass

How to get started: To get started, select the group and then click on the Maxwell Grass icon in the SketchUp toolbar. A new window will open with a range of settings. Here you have the ability to specify the parameters of how you'd like the grass (or in this instance fur) to appear.

The Primitive setting is the first step in specifying the colour, shape and thickness of the blades, including the number of points (segments).

In my scene I chose the Cylinder setting and opted for quite thick individual strands. Just remember that RAM usage will increase depending on which type of Primitive you choose and the associated number of points.

3d textures using sketchup
Maxwell Green is ideal for carpets and fur - click on the image to see a larger version

The density and length of the blades can be specified according to preference and a very useful randomiser can be used to vary the length according to the percentage input.

The Maxwell Grass extension also includes Bend parameters. These control the bending of each strand of blade, at what length it starts bending, the angle it bends, and the bending radius (with randomisers for each).

The Bend parameters are invaluable when trying to recreate the behaviour of densely textured fur rugs and provide a high level of accuracy and realism.

Explore additional functionality of Maxwell Grass by using Maxwell Studio to add gradient and texture maps to further refine and enhance.


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Published By
Rajib Dey
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