Showing posts with label vray material. Show all posts
Showing posts with label vray material. Show all posts

Tuesday, June 13, 2017

Learn to create clear glass, frosted glass & mirror with v-ray for sketchup

In this sketchup vray tutorial, one can learn how to use v-ray for sketchup to create clear glass, frosted glass and mirror.
To make this tutorial, v-ray material editor plays an important role. Material editor is extracted from the icon located below VRay for SketchUp tool box or from Material Editor located at Plugins V-Ray tab.
V-Ray for SketchUp 's Material Editor contains three parts:
A. Material Workplace – It demonstrates all the selected materials. Right click to add, import, export, rename, pack, remove, and choose the objects maintaining present materials like allotting existing materials to the selected objects, removing materials which are unused in the scene, and inserting layers with reflections, refractions to the materials.
B. Material Preview - The Update Preview button facilitates the users to preview the revised materials.


C. Options for material control - The options adjust with the added scene materials in section A.


Read continue

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Published By
Rajib Dey
www.sketchup4architect.com

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Wednesday, December 21, 2016

Process for generating chrome, stainless and mirror in Vray

This is another nice presentation from Robson Jacobsen. The tutorial will provide useful guidance on how to generate various materials keeping realistic appearance in V-ray.

Vray Materials alias VRayMtl is the fundamental and mostly recognized universal material that VRay offers. There are 3 types of main materials like VRayMtl, VRayFastSSS2, and VRayBlendMtl which can provide realistic outputs.

VRay is also designed to be applied with it’s native shaders.


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Published By
Rajib Dey
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Wednesday, October 12, 2016

How to create realistic glass material with vray for sketchup

This sketchup video is specifically created for sketchup vray users. By going through sketchup vray video, one will learn how to produce materials with a glass specially vray realistic glass.

In order to choose vray material, open material editor and select get material button and opt for vray material from material/map browser.

One can apply a reflection onto the glass for extra realism.


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Published By
Rajib Dey
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Sunday, July 31, 2016

How to generate realistic velvet material in V-Ray for SketchUp

This is another excellent tutorial for sketchup vray users from MasterTuts. The tutorial will introduce you with the processes for generating realistic velvet material in vray for sketchup.

Usually, the users can apply reflection and refraction to generate a material for an object. But sometime, some texture maps are utilized to generate these materials. The users can apply texture map for superior rendering.

All these materials are available in Material Editor in V-ray for sketchup. There are three parts in material editor.

A. Material Workplace - It demonstrates all the selected materials. Click right to add, import, export, rename, pack, remove, and choose the objects with existing materials like attributing present materials to the chosen objects, removing materials (which are not applied in the scene), and attaching layers with reflections, refractions to the materials.

B. Material Preview - The Update Preview button facilitates the users to view the adjusted materials.

C. Options for material control - The options are modified with the added scene materials in section A.


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Published By
Rajib Dey
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Monday, July 4, 2016

How to create an easy mirror with V-ray Sketchup

Edit Geek Studios come up with an exclusive sketchup tutorial that briefly shows how to create mirror for a material in Vray sketchup.

In order to create the material, go to V-ray material panel and right click for developing material standard and rename it. A reflection layer is also included to create the material.

It is suggested to set reflection in white and refraction to black as well as fresnal reflections are off.


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Published By
Rajib Dey
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Thursday, January 7, 2016

V-Ray for MODO QuickStart - Materials

This is an exclusive presentation from Chaos Group that covers v-ray materials and how these offer huge benefits over modo materials. This is the part 1 series that is based on the V-Ray Material with the GGX BRDF Type, V-Ray’s Blend Material, and V-Ray’s Fast SSS2 material.

The video highlights the headphone scene that is the part of previous tutorial. The tutorial is finished with prototyping 3 different materials.


In order to watch the tutorials, V-ray for Nuke plugin should be already installed in your system.




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Published By
Rajib Dey
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Saturday, December 5, 2015

Chaos Group Launches V-Ray for Revit Public Beta

High-Performance Rendering Now Integrated into Architecture’s Leading Design Platform; Free Download Available Now.

BALTIMORE, MD. – December 1, 2015 – Today, Chaos Group announces the V-Ray for Revit Public Beta. Intelligently integrated into Autodesk Revit, V-Ray’s core rendering technology has been tailored to meet the needs of architects at all stages of the design process – from concepting to VR.

After extensive feedback from firms across the world, V-Ray for Revit has been designed to fit seamlessly into production, providing powerful rendering with streamlined controls. A familiar interface and easy-to-use presets help new users start taking advantage of V-Ray’s proven capabilities quickly; while advanced post-processing and a stereoscopic VR camera set them up for creative success down the line.

"At last, V-Ray for Revit can complement our current digital design toolset!” said Jorge Barrero, Senior Associate at Gensler. “It’s already fast and dependable, and since it supports all V-Ray packages, it’s going to be the connective tissue that ties many of our digital design tools together.”

V-Ray for Revit establishes a unified visualization pipeline, linking together V-Ray for SketchUp, Rhino and 3ds Max, which will make projects more efficient, and designs more reliable as they move across multiple platforms. Revit cameras, lighting and materials are all supported as well, ensuring a simple adoption process.

“V-Ray for Revit fills a major gap in design development,” said Brian Russell, V-Ray for Revit project manager. “Now anyone can get exciting, predictable results at any stage of the project.”

Availability

V-Ray for Revit public beta is available as a free download. After creating an account on chaosgroup.com, users can follow the link at the V-Ray for Revit product page to register.
V-Ray for Revit supports:
  • Revit Architecture 2015, 2016
  • Revit MEP 2015, 2016
  • Revit Structure 2015, 2016
  • Revit “Onebox” (Building Design Suite) 2015, 2016
About Chaos Group: Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 18 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.

Press Contacts:
Liaison Inc.
Colin McLaughlin,(503) 796-9822, colin@liaisonpr.com
www.liaisonpr.com


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Published By
Rajib Dey
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Tuesday, November 3, 2015

How to apply Vismat material in V-ray for sketchup

This is an exclusive sketchup video presentation provided by Mufasu CAD. One will learn through step-by-step processes for using vismat materials for v-ray plugin. If anyone wants to use .VISMat file for v-ray sketchup, just attribute a material or color to face and label the material in sketchup.

Open the Vray material editor and search for the material to be substituted with the .vismat. Right click on it and select your preferred material. Explore through and choose .vismat.



Vismat material in v-ray for sketchup

We want to feature this page: sketchup4architect.com/sketchup-plugins

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Published By
Rajib Dey
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Tuesday, October 6, 2015

Learn V-ray online and obtain a 5SRW certification for V-ray

CGworld Pte Ltd is offering an exclusive online course for v-ray users. The course is known as 5-Step Render Workflow. By undergoing this v-ray course one will be able to use v-ray as a real DSLR camera.

One can learn to use photographic perception to V-ray. With 5-step render workflow, one can learn realistic composition, professional lighting through v-ray, material formation in v-ray, final setting and render elements with v-ray, post production methods with photoshop.

All the lessons in this v-ray course are provided with v-ray for 3ds max which consist of videos, concepts and exercises to allow to be a 5SRW certified professional for v-ray. This course is available in 7 different languages. The course contains 50 advanced prerecorded lessons. Besides, some renowned v-ray official instructors will provide their support directly through email.

If you are not 3ds max user, there will be series of downlodable files scenes for 3ds Max, Rhino, SketchUp, Maya or C4D.

In order to get more information on this course and course fee, visit http://www.learnvray.com/



Learn v-ray online and obtain a 5SRW certification for v-ray
Image Courtesy: www.learnvray.com

We want to feature this page: sketchup4architect.com/sketchup-plugins

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Published By
Rajib Dey
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Friday, April 3, 2015

CL3VER Releases CL3VER 3.0

CL3VER Releases CL3VER 3.0
Real-time photorealistic lighting, VRay material support and secure project sharing for High Quality real-time 3D presentations.

CL3VER, the cloud based platform for interactive 3D presentations, releases CL3VER 3.0, the new generation of the platform dedicated to engineers, architects, and other design professionals. 3.0 is much improved version of the CL3VER platform that includes WebGL GPU-based real-time lightmap technology, Vray material support and a new scene sharing system that will speed up the production workflow of cross platform interactive 3D presentations.

WebGL GPU-based Real-Time Lightmap: Complementing huge jump in rendering speed resulting in the supporting much larger scenes, CL3VER 3.0 introduces a new proprietary automatic real-time lightmap rendering solution that drastically reduces the rendering time required by traditional visualization techniques from several hours to just minutes.

This solution is hardware agnostic GPU-based Real-time rendering technology, that does not rely on any specific hardware to work. From the most powerful dedicated GPU to a traditional integrated GPU the CL3VER lightmap system is consistent on both Windows and Mac.

This disruptive technology provides instant feedback from changes to lights and global illumination lightmaps by displaying an accurate preview in the editor’s scene view of how lighting will look in the published project. Architects and designers can continue to iterate and refine the look of a presentation while final lightmaps update and bake in the background. This dramatically decreases the amount of time needed to make final adjustments to scenes. The user has total control on the quality of the published scene to optimize for its viewing based on requirements.

VRay material support from Autodesk 3ds Max: The 3ds Max to CL3VER export plugin has been improved to fully support VRay materials. This key feature improves the production workflow of real-time presentations from 3ds Max enabling the export of Vray photorealistic materials created in the modeling software and allows them to be made available in the CL3VER editor.

With CL3VER 3.0, once the scene is imported, all the materials are available within the editor. No additional work is required to produce custom materials allowing users to create presentations faster.

A secure and collaborative platform: A new sharing system makes the CL3VER platform more collaborative. Project owners can now quickly invite team members and stakeholders to view, edit and collaborate on a project. Using a simple interface any project can be shared via a link privately, within a restricted number of people, or publicly on a public url that can be published on any website and social media.

Furthermore, a new layer of security has been added encrypting CL3VER projects using a 256 bit SSL security protocol.

Improved importing system = Larger Files: The importing system has been optimized to support huge BIM scenes. Improvements have been made to both the time taken to import files and the size of the 3D files that can be imported. This improvement is being made further to suggestions from end users confirming the average file characteristics that they work with.

Importing speed has increased to be from x3 up to x20 times faster. The maximum scenes size limit has increased x2 in size, increasing the limit from 1Gb to 2Gb, and x6 geometry, supporting now scenes up to 30 Million polygons.

CL3VER 3.0 also supports instancing from imported scenes and a new automatic scene optimization system will guarantee fast real-time rendering on any computer or tablet.

Improved editor Interface: To accommodate these new features and streamline the workflow, CL3VER 3.0 comes with a revised editor Interface makes the creation workflow more intuitive and faster. The new user interface together with a new set of predefined UI templates permits creating interactive 3D presentations in minutes. For architects, engineers and designers presenting a project, concept or idea to the team, the stakeholders or to win bids is now a matter of hours.

Automatic navigation menus: This new feature automatically creates navigation menus, with submenus, based on the steps created in the presentation. Any menu button is named with the step name making it easy for any user to create a fast presentation. Once the menu is created the user can customize it with a simple click that opens a button editor.
Multimedia material: CL3VER promotional video:


About CL3VER: CL3VER provides a cloud based platform for interactive 3D presentations for the web and mobile devices. CL3VER presentations help professionals in the AEC and Manufacturing industries to engage customers and stakeholders with the power of 3D and the usability of the web.

The company is headquartered in Barcelona, Spain with offices in Palo Alto, California. For more information, visit www.CL3VER.com.

Media contact
Luca Vidotto
luca@cl3ver.com
Europe: +34 93 328 41 67
US: +1 (302) 353-4580

CL3VER Releases CL3VER 3.0

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Published By
Rajib Dey
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Thursday, September 11, 2014

Some useful tips to get the best result from your rendering with V-ray

It is very challenging task for all the artists to provide a perfect realistic look in their 3d scenes. In this regard V-ray can be handy tool to arrange scenes & render them perfectly as well as particularly resolve and polish up the images. V-Ray 3.0 is the most improved version that contains a wide array of new toolset useful for augmenting your workflow speed as well as making the rendering quality better.

The renowned digital artist Vinnie LaCour has presented some useful tips focusing on some of the advanced features of V-ray 3.0

Latest UI synopsis: With V-Ray Quick Settings dialog, the users can avail their desirable render settings and these can be used in new scenes for having quick views effortlessly.

This dialog provides the users some fundamental settings to start with. There is a setting button with some options through which the users can get the render settings dialogue directly where the users can adjust some of the advanced controls. There also exist Basic, Advanced and Expert modes in the UI interface.

Scene Arrangement: Provide a little lights and a ground plane, and apply VRaySunlight and VRayDomeLight. For experimentation of lighting, one can include a V-Ray material to the supersede material slot and keep out glass objects.

Progressive rendering facilitates the users to envisage their renders swiftly devoid of retarding for a final frame. The users will be able to have a instant preview of their scene and they don’t require to switch renders or modify settings. The Progressive rollout exists directly under the image sampler rollout and it includes the lowest amount and highest samples and maximum render time.

Final Amendments: V-Ray frame buffer is also significantly improved. There are new inclusions to the color correction and these are very useful to check color modifications as well as adjust independent materials devoid of re-rendering the whole image through the new Render Mask feature.

Opt for the Image Sampler rollout (V-Ray>Render Settings), change the Render Mask dropdown to Selected and pick the objects the users will prefer to tweak. Make some modifications to the materials used to those objects and re-render.


Some useful tips to get the best result from your rendering with V-ray

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Published By
Rajib Dey
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