Showing posts with label sketchup file. Show all posts
Showing posts with label sketchup file. Show all posts

Saturday, July 29, 2017

How to Make Quick 3D Models From AutoCAD to SketchUp

One of the main advantages of using SketchUP is the ability to produce very fast 3D massings for the recommended site. This enables the understanding of how the space works in 3Rd dimension. Very often it’s tough for designers and clients alike to understand the relation of the ground plane and how they inform one another.

The great advantage to use SketchUp Pro is the ability to import DWG files from CAD programs, using the line that has drafted in AutoCAD to build the model. After simply importing the DWG lines and making them surfaces, it will be easier to build a model in just a few minutes.

1. Drafting in AutoCAD: First, the easiest step is drafting in CAD. Whether it is traced from hand drawn lines or drafted on specific detail level, it is need to make sure that the lines are connected properly. SketchUP is fussy, in that if there is a break in the lines, it will not want to make it a surface. After making a clean drawing, it must be saved as a DWG.

2. Importing Into SketchUp: Next go to file>import in Sketchup. Only SketchUp Pro users can import DWGs, but SketchUp Make users are able to import JPGs. At first export lines from AutoCAD as a PDF, then convert them to a JPG. Then the file can be imported into SketchUp. From there it will be easy to trace the lines using drawing tools in SketchUp. This takes more time, but it can be effective. For SketchUp Pro users make sure in the import screen to click “options” and then match the SketchUp units with AutoCAD units.


3. Proofing and Making Surfaces: Go to window>model info>statistics, then “purge unused” as well as “fix problems”.














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Published By
Rajib Dey
www.sketchup4architect.com
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Monday, May 23, 2016

Import DXF text as label v1.0 – The newest sketchup extension

TommyK, the renowned Plugin Store Author, has developed Import DXF text as label v1.0. This sketchup extension is utilized to import DXF Text into SketchUp and transform them into text labels. This sketchup extension can only work with DXF text and does not support binary, DWG files.

The users can visit Menu > File > Import DXF Text Label. Choose the DXF file [text-type] from the first dialog. Choose the DXF's Units in next dialog. Development is described in the Ruby Console.

Link for download sketchucation.com/pluginstore

Import DXF text as label

We want to feature this page: sketchup4architect.com/sketchup-plugins

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Published By
Rajib Dey
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Thursday, January 14, 2016

How to produce a Basic Component in Sketchup


While converting any geometry into a component, your drawing is presented with all the basic component behaviors and capabilities as mentioned below:
  • Your component is further usable.
  • The component geometry is segregated by any geometry to which it’s presently associated. (This is similar to groups.)
  • When you edit your component, the component instance or the definition is also edited.
  • It is possible to connect your component to a particular plane (by setting its gluing plane) or cut a hole in a face (by setting its cutting plane).
  • Metadata like IFC classification types can be linked with the component. Classifying Objects offers the main classification systems and these can be applied to SketchUp components.
Tip: Prior to produce your component, ensure it’s coordinated with the drawing axes and attached to other geometry with process undertaken to utilize the component. This trick is useful when the component contains a gluing plane or a cutting plane.

While generating a component, it can be formed right in your model or in a individual SketchUp file. Here, just go through the Make Component dialog box. The following figure demonstrates the dialog box for your existing operating system.

In order to form a component, the following guidelines should be abided by :-

How to produce a Basic Component in Sketchup
  • Opt for the geometry to be added in your component. In order to have some tricks, go through Selecting geometry.
  • Select Edit > Make Component out of the menu bar, or cntrl-click the selection and select Make Component. The Create Component dialog box will be visible.
  • In the Name box, assign a useful & specific name for your component so that the component can be easily detected in the Outliner with your other geometry. To get some useful tips on naming groups or components, go through Working with Hierarchies in the Outliner.
  • In the Description box, include a short description of your component.
  • (Optional) To arrange a gluing plane, pick one of the following options from the Glue To drop-down list: Any, Horizontal, Vertical, Sloped. While choosing a gluing plane, the Cut Opening checkbox is turned on, whereas the Always Face Camera and Shadows Face Sun options are deactivated. If you arrange a gluing plane, choose Step 6. If you are reluctant to arrange a gluing plane or a cutting plane, skip to Step 7.
  • (Optional) To allow your component to cut an opening in a face, choose the Cut Opening checkbox. Skip to Step 9.
  • (Optional) To convert your component to a 2D form, choose the Always Face Camera option, which improves performance by banishing the requirement to render the component as a 3D model. SketchUp contains several 2D people components exemplifying 2D forms that always face the camera. If this option is deselected, skip to Step 9. If this option is chosen, the Shadows Face Sun option is turned on; go to Step 8
  • (Optional) Turn on Shadows Face Sun checkbox to provide shadows from the component’s existing position as though the component were confronting the sun. The shadow shape remains unaltered because of the component rotates to face the camera.
    Tip: The Shadows Face Sun option is best suited with components that contain short bases (like trees). This option should not be applied with components that contain wide bases (like people in midstride).
  • (Optional) Select the Set Component Axes button to switch the component’s axis origin or the cutting plane. Once you click the button, the cursor facilitates to arrange a new axis origin in the similar way you apply the Axes tool. Once a new component axis origin is arranged, the Create Component dialog box is activated again.
Tip: the component’s axis origin should be modified for the following reasons:o The component’s axis origin finds out what angle of the component is loaded onto the Move tool cursor while adding a component instance in a model.
o The red/green plane’s orientation also describes the cutting plane. If a vertical cutting plane is needed, like the back of a window, to cut a face, then the red/green plane should be moved to the back of the window.
o While applying the Shadows Face Sun option, place the component’s axis origin at the bottom center of the component for getting superior results.
  • (Optional) Choose an option out of the Type drop-down list while applying classification data. For getting more details, go through Classifying Objects.
  • The Replace Selection with Component checkbox should be left with selected if it is required to convert the geometry selected in Step 1 into a component. Uncheck this box to leave the geometry unaltered but make a component definition based on it. The component definition is accessible in your In Model collection.
  • Apply the Create button to finish your component.
How to produce a Basic Component in Sketchup


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Published By
Rajib Dey
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Monday, September 28, 2015

Some useful tricks and instructions for modeling efficiently with Sketchup

Manage your objects: All primary geometries are formed and attributed to layer 0. In order to manipulate their perceptibility the geometries should be created as a group or component and attributed to a particular layer.

Name your groups and components: There should be proper title for groups and components as well as IFC so that these can perform easily with outliner, LayOut and BIM.

Working with materials: All materials must be assigned to faces. If the materials are used with group, the groups deafault colored faces will be replaced with selected color and the users will be unable to modify the coordinates of the texture. Every material should require a distinctive and logical name and the maximum essential texture size.

Inserting Objects: CAD data and 3D Warehouse models must included in a new sketchup model. But before inclusion to the working files, their scale should be verfied properly and unessential layers and geometries should be eliminated.

Working with complex models: While dealing with complicated models, seperate parts of the model must be created in a new sketchup file and then amassed or referenced in the working files like a component.

Keep it simple: Don't use redundant arc and circle segment count so that the size of the model can be reduced. Don't model parts which will be invisible in the final output.

Model with solids: You can apply and adjust your objects conviently, if the objects are generated as solids. In order to perform a quicker workflow, learn the application of solid tools. Try to make the front faces of the object outside to apply the stylistic effects easily as well as make the rendering process troubfree.

Use Scenes to improve workflow: In order to get quicker performance and workflow at the time of modeling, apply scenes to manage layer, shadow, fog and clear stylistic effect and settings. Besides, the users can avail free up viewport space out of dialog boxes and toolbars.

Use components: Apply components above groups when necessary for decreasing the file size, facilitating smooth editing as well as utilize objects more resiliently.

Model Maintenance: The file sizes of sketchup are increased and the performance is affected as the assigned components, materials and styles are still included in the sketchup file after being erased and leftover in the scene. To get rid of the issue, apply purge unused or the cleanup plugin to delete unnecessary edges and merge faces on a regular basis.

Presenting design: Apply scenes to navigate amid views, show section, cut and shadow study animations and manage the clarity of layer. The scenes can also be applied in sketchup viewers and embedded 3d warehouse windows. Crete slide presentations in Layout to support the sketchup presentation. While dealing with complicated models, always deactivate the auto-save option so that the performance can''t be disrupted.

Sharing models: Befor delivering any sketchup file to others, always check the version of sketchup being used by them. It becomes difficult to open newer version files in earlier version of sketchup.

Using scenes from 3d warehouse models: If it is necessary to apply the scenes out of 3d warehouse models, just open them individually rather than opening them in your working files like a component.

Saving your model: Apply save a copy as option in place of save as to preserve the name of original file while taking backups on daily basis.

Camera Clipping: Try to create model adjacent to axis origin to get rid of the issue like camera clipping. Clipping may happen while dealing in parallel projection mode as well as if some geometry is situated remotely from axis origin.

Face flickering: To solve the issues like face flickering or z-fighting, raise up/erase or conceal one of the faces situated on the identical plane.

Cursor trails: If cursor trails are visible while dealing with bigger models, just deactivate fast feedback in the OpenGL preferences or revise your video card drivers.

Disappearing faces: To resove face-creating issues, try to model very small objects in a larger scale.

Backface color bleeding: Backface colors may visible at the object profile edges, if the models are exposed devoid of edges. This effect can be reduced by modifying the color of the backfaces.

modeling efficiently with sketchup
Image Courtesy: sketchupdate.blogspot.com
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Published By
Rajib Dey
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Thursday, August 20, 2015

MF random building generator – An exclusive sketchup plugin

It is very challenging to code ruby plugin for sketchup. In this regard, Wingnang Fan has developed a useful plugin alias Random Building Generator. Watch the following demo video of the plugin.

This sketchup extension will allow the users to produce a group of boxes having arbitrary sizes which seem to be a group of building blocks. The users will be able to memorize their input values which will be assigned to the building group and saved with sketchup file. In future, if the user prefers to close and open file, the input value will exist there.

The values can be recovered for producing another. As a final point, the settings can be exported to a csv file.




Trimble Connect for SketchUp
Image Courtesy: extensions.sketchup.com
We want to feature this page: sketchup4architect.com/sketchup-plugins

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Published By
Rajib Dey
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