Monday, May 2, 2016
Egypt Sketchup Community demonstrates an exclusive sketchup tutorial to teach the users how to generate curved road texture with sketchup. This video is made with Sketchup Pro 2016.
There are various sketchup plugins & other tools like 1001bits toolset, shape bender, follow me and keep, Bezierspline tool to make the process smooth.
Tuesday, April 26, 2016
Chaos Group just introduced V-Ray 3.3 for NUKE, the most advanced rendering engine, that supports NUKE, NUKEX, and NUKE STUDIO. With V-Ray 3.3, the 3D artists can experience first ever node-based VR system together with , high speed GPU rendering, more than 200 3.x updates for V-Ray for 3ds Max and Maya.
V-Ray for NUKE facilitates the compositors to modify any 3D asset. The compositors can now obtain all the lighting, shading and rendering elements necessary to accomplish the project independently.
V-Ray for NUKE enhance the creativity level of a 3D artist by producing detailed renders for pitches and treatments, as well as integrating 2D and 3D in a fascinating new method.
NUKE's first VR system comes with two new cameras, involving spherical and stereo cube maps.
V-Ray Standalone offers real-time, GPU-accelerated rendering to film and broadcast projects, as well as availability of the whole V-Ray line-up (bucket, progressive and V-Ray RT). With the inclusion of a V-Ray VRscene node will facilitate the team members to deliver full render-ready assets out of V-Ray for 3ds Max and Maya to NUKE artists (or conversely) with exact uniformity. The users will be able to view, instance, convert and manage V-Ray scene files maintaining 100% accuracy, devoid of their position in the pipeline.
Now artists will be able to generate a 3D scene through the identical nodal workflow applied all through NUKE.