Wednesday, March 29, 2017

Segal-method Timber Frames For Sketchup

Segal-method Timber Frames for sketchup is a useful sketchup extension that supports SketchUp 2013, SketchUp 2014, SketchUp 2015, SketchUp 2016, SketchUp 2017 as well as Windows and Mac OS X platform.
This sketchup extension can be used to instantly apply segal-method (post and beam) timber frames toward self-made garden office and tiny houses.
With this extension, the novice builders will be able to generate the frame for garden offices, workshops, studios (and "Tiny Houses") covering nearly 30m2 floor area with the use of the Segal-method of post and beam timber framing: minimum pad foundations that manage sloping ground, flexible grid structure, simple bolted timber joints, and applying standard-length timbers to minimize wastage.
Together with the main frame, it can produce mono-pitched (shed) and dual-pitched (gable) roofs with indicated maximum/eaves heights to circumvent the requirement for planning permission in the UK. Rafters range from solid timbers or engineered timber I-beams. Metal fixings are contained within the model, like M12 bolts and truss clips.
Floor joists at 400mm or 600mm centers are included, as can wall studwork. A simple table containing various insulation materials is included, with the U-value, R-value (international) and R-value (USA) numbers toward a series of diverse thicknesses.
To download this extension, click on the following link. extensions.sketchup.com
Enscape Rendering for SketchUp Alpha Version
Image Courtesy: extensions.sketchup.com

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Published By
Rajib Dey
www.sketchup4architect.com
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Tuesday, March 28, 2017

How physically based rendering (PBR) can be used to improve the workflow between Sketchup & Unity

This sketchup video focuses on the following topics :-
 How to develop and quickly UV map in SketchUp for Unity
 How materials PBR function in Unity
 How to generate your own PBR textures and materials out of pictures on your phone or files which are available online.
Physically based rendering (PBR) is the most crucial feature in Unity 5. This new lighting model simulates the natural interactions of light rays and real-world materials. It can be used to produce dynamic materials which include attractive contrast and detail.
If any modification occurs in lighting or in the background, PBR will facilitate the assets to be demonstrated in the manner you like. Nearly all PBR renderers apply some form of image-based lighting, which facilitate the assets to select colors from the adjacent environment.
The video is segregated in three parts :-
Part 1: SketchUp UVs
Prior to start, ensure that SketchUV extension for SketchUp is installed from extension warehouse
(https://extensions.sketchup.com/en/content/sketchuv)

Part 2: PBR in Unity
To gather more information concerning how PBR (Physically Based Rendering) textures is applied, please explore through Allegorithmic's PBR Guide Vol#1 and Vol#2 

Part 3: Textures in PixPlant
For completing the concluding part, it is suggested to use PixPlant for seamless texture and render map creation (https://www.pixplant.com/). It is robust and user-friendly.
Article Source: http://sketchucation.com

How physically based rendering (PBR) can be used to improve the workflow between Sketchup & Unity


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Published By
Rajib Dey
www.sketchup4architect.com
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