Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Monday, July 27, 2020

SketchUp 2020 – New Features and How to Get It

Great news, SketchUp 2020 has shown up! Trimble has been watching remarks in the gatherings consistently, and talking about thoughts during preparing occasions to ensure the most recent adaptation of SketchUp addresses everything that clients need to see out of this new discharge.

We'll investigate what's happening in SketchUp and Layout down underneath, yet first we should investigate how you can get your hands on it as a current client.

Before you update, if it's not too much trouble guarantee that any modules and renderers you depend on are good with SketchUp 2020 preceding redesigning, and know that there is no help for OS X 10.12 (Sierra) any more. You should utilize OS X 10.13 (High Sierra) or more up to date.

Yearly Subscription Users

The incredible news for you is that you're qualified and are prepared to utilize SketchUp 2020 immediately. Just download the application here. At the point when the application is introduced, you should simply sign in with your current accreditations.

Perpetual License Users with Active Maintenance

On the off chance that you have a functioning Maintenance and Support plan, you will be sent your new SketchUp Pro 2020 permit subtleties inside the following hardly any days through email.

System Users

Licenses are naturally moved up to the fresher form. Your old permit is set apart as "On Hold" in Trimble's permitting database, and the new permit is set apart as "Dynamic.

The SketchUp Pro 2019 system permit will stay in the "On Hold" state until a PC is approved with your new 2020 permit data. At the point when this occurs, you will approach both SketchUp Pro 2019 and 2020 for 60 days. Following 60 days, you will just approach SketchUp Pro 2020.

All in all, What's New in SketchUp

Presenting another Outliner

With an end goal to expand model execution, you no longer need to make Layers upon Layers – you can oversee and compose your model straight inside Outliner. Utilize the eye symbol to flip between the significant segments of your model, for example, principle floor plans and furniture.

New grips on bounding boxes

At the point when you snatch a point that is darkened in an object, (for example, a back corner or focus point) and begin to move it, your object will consequently go straightforward when something in your model meddles with the object you are moving. This works with both the Rotate instrument and Move apparatus.

SketchUp 2020 – New Features and How to Get It

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
www.sketchup4architect.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tuesday, February 25, 2020

What’s New in SketchUp Pro 2020: Part 2

In our previous article, we have started talking about the all-new SketchUp Pro 2020 and the new features in it. We have mentioned the new scale figure, the interface enhancements, new object hiding selection, and new organizational abilities. While those were plenty exciting by themselves, it’s not all! SketchUp Pro has much more to offer. Let us see the rest of what’s new in the SketchUp Pro 2020.

Today, we will talk about the following:
New Nomenclature, LayOut 2020, Document control, Model Views, Customization, ...etc


The New Nomenclatures: The Trimble team has been deliberating over this for a while now. Without changing your workflow, the new naming conventions are supposed to give you better control over your model. The naming system is more logical now, and they sound more appropriate.

Naming changes in SketchUp 2020

a. ‘Objects’ now collectively mean groups and components. This includes dynamic components as well.
b. ‘Layers’ now are called tags.


This means you won’t have to use multiple words to mean a bunch of similar stuff now. Also, the thinking process of the designer changes depending upon the words that are used in the design interface.

Read more
What’s New in SketchUp Pro 2020
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
www.sketchup4architect.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wednesday, September 18, 2019

Bring your SketchUp Model to Life Using Photoshop

Generally when it comes to rendering our SketchUp models, we normally use V-Ray. But instead, we can use Photoshop to generate some life-like results. This works best with collage-style illustration. These types of illustrations are not only great for speed, but also for informal presentations. Here broad ideas and atmosphere are in focus rather than details. Post-processing is less strict and it is not important to maintain proper perspective.
This skechup plugin is compatible with sketchup 2016.

Compositions are rather more playful with no rules.

1. Base Image – The base image will be used as a guide for laying down other textures and materials in Photoshop.
2. Background – Here you can carefully go through to select backgrounds you may like, or you can randomly select a background too.
3. Textures – There are countless textures available on the internet. You need to go through them to carefully select what you want. Here is a tip, after choosing upon your textures you can store them in a pre designated folder. This is will help you be organized when working on a project.
Bring your SketchUp Model to life using Photoshop

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
www.sketchup4architect.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tuesday, August 13, 2019

PlaceMaker is a SketchUp extension that lets you instantly build 3D cities into your model! Import buildings, trees and forests. Place 3D roads, paths and water.

Purchase now to get a commercial single seat annual subscription license for $199.
Enjoy access to over 450 million buildings worldwide, NEW Premium high resolution aerials, roads and paths. Save HOURS if not DAYS of work and effort!
Each commercial license includes 3000 imagery map tile credits from Mapbox.  For example, if you purchase 2 licenses, you will receive 6000 imagery map tile credits.  For more information about the how the imagery map tile credits work, please see the FAQ.
You’ll also receive a coupon code to get the Building Bundle Component Library for FREE!
With a commercial license you get:
  • PlaceMaker 1-year subscription with 3000 credits for Mapbox Imagery Import
  • Building Bundle of over 300 buildings (a $60 value)
  • FREE Subscription to 15 hours of SketchUp Master Tutorial Videos (a $30 value)
  • FREE subscription includes over 3000 component models and other downloadable content!
For volume licensing, be sure to input the quantity of licenses you require for your organization when filling out the order form.

Please note that you need SketchUp version 2016 or newer to use PlaceMaker.

                  BUY PLACEMAKER
                 BUY FROM A LOCAL RESELLER

After you order, you will receive an email receipt from PlaceMaker that contains links to download the latest version of PlaceMaker as well as instructions for activating the license.

Building Bundle (FREE when you Purchase PlaceMaker)
Over 300 high quality building components ready to place in your SketchUp model! $59.99 Learn more
                    PURCHASE BUILDING BUNDLE
Purchase Additional Mapbox Imagery Credits
Increase your number of Mapbox imagery map tile credits by 3000 for the remainder of your subscription term for $99 US.
                    UPGRADE IMAGERY CREDITS (+3000)
Purchase Nearmap Imagery Credits (USA only)
Nearmap credits are purchased as an ‘in-app’ purchase right from inside PlaceMaker v2!  Just open a geo-located model, expand PlaceMaker imagery options and select ‘Nearmap’ as your source. Then, click the imagery import button.
If there is no Nearmap imagery available at your selected location, you will not be able to purchase any credits.
Nearmap with PlaceMaker
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
www.sketchup4architect.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tuesday, July 16, 2019

Attribute Inspector – The newest sketchup extension in the extension warehouse

Aerilius has developed the exclusive sketchup extension called Attribute Inspector. It belongs to a viewer and editor for entity and model attributes.

Attributes in SketchUp means supplementary pieces of information that is preserved with any entity, like groups, components, scenes.

As for instance one can preserve a part number, unit price, weight or notes with an entity and read or adjust that information later. All attributes are contained in SketchUp's report feature.

The purpose of this inspector is to maintain the user interface nominal and fully organized similar to SketchUp's inspector dialogs, it allows you to choose one or more entities and demonstrates their attributes. By editing the text fields, The changes are instantly reflected to the entities.

Application: (Menu) Window → Attribute Inspector

The dialog presents the attribute dictionaries of the currently selected drawing element. Apply the selection tool of SketchUp to choose another elements.

Press the +, ‒ buttons on the left side for addition or elimination of an attribute dictionary, and press +, ‒ on the right side for addition or elimination an attribute.

To choose other types of entities, select the type from the dropdown and perform:

• drawing elements: With SketchUp's selection tool it is possible to choose one or more drawing elements in the model (edges, faces, groups)
• definitions: With SketchUp's selection tool, it is possible to choose components/groups/images
• materials: By applying the materials browser and it is possible to choose a material. Attribute Editor will demonstrate the current material (could be not functional on OS X due to API bug).
• layers: With the layer manager and verify the radio button of the layer.
• scenes: With the scenes manager, it is possible to double-click the scene (to make it the current scene).
This sketchup extension is available in extension warehouse extensions.sketchup.com
Attribute Inspector – The newest sketchup extension in the extension warehouse

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
www.sketchup4architect.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thursday, July 4, 2019

How to model a rooftop patio in sketchup

Justin Geis, the renowned sketchup tutor, presents another useful video tutorial for sketchup users. In this vide, he teaches you how to model a rooftop patio area in sketchup.

While creating the model, various tools like group tool, push pool tool as well as instant fence and railing plugin from Valley Architects are used.

Instant Fence And Railing

This sketchup plugin offers the following exclusive features :-

1. It is compatible with Mac or Windows
2. It comprises of fences, balcony railings, handrails, banisters..
3. Pickets, rails and fencing are provided on center or situated at a specified side
4. Textures will adapt with fence and railing parts
5. Various options exist for posts, pickets, and handrail profiles, along with user defined shapes.


6. Options are available for handrail returns, extensions, volutes and brackets.
7. Various options exist for panel clips or stops.
8. Metric or Feet / Inches
9. Option to follow terrain elevation.
10. More than 300 preset styles are arranged into libraries. The custom styles can be created and saved with images and icons
11. Interactive Menu: icons+images+text
12. All fences or railings are modeled as 3d, 2d face me or 2d hide lines
13. Automatic quantity take-offs and keeps take-off history log.
14. Single entry macro height modification.


To learn the complete process for modeling the patio area in sketchup, go through the following video tutorial.

Read more

How to model a rooftop patio in sketchup

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
www.sketchup4architect.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Saturday, April 1, 2017

Some useful sketchup tips for improving your model renderings

This article is extracted from an exclusive sketchup article written by Michael LaValley, a renowned architect. The article focuses on some useful tips for making your model rendering process superior.
Sketchup is basically a model maker not a perfect software for rendering. Natively, SketchUp doesn’t “render” the images out of your model. Relatively, it acquires what seem to be effectively “screenshots” of your model and then exports them with very restricted control over what you’ll achieve.
To find solution for the issue, one can choose three basic levels of intervention like full separation, partial integration or full integration.
1: Full Separation - The most convenient method to enhance your model as well as your output rendering, is to completely export the model to another program. This efficiently facilitates you to cut knots from SketchUp as soon as the most part of your model is developed there with the purpose of controlling the horsepower of another program’s rendering platform.
But the process is complicated to handle the model as it needs the most substantial level of completion before the transition.
When you are quite assured that the design is finished, you are ready to export the whole model to another rendering software. You then pass another week doing yourself each setting, developing the model further with the application of tools which are inherent to the new program. You are planning to illustrate the new rendering to the client perfectly. But the client may require you to go back and modify approximately 40 percent of the model.
It becomes problematic to bounce to and from as you have already started to model various other pieces in the newer program. You can either cut your loses, give up the newer model fully and develop from the last duplication of the SketchUp model you had with the aim of making the alterations.
It happens because SketchUp performs best with geometry generated inherently in the program itself.
To read the complete article, go through the following original article architizer.com
Some useful sketchup tips for improving your model renderings
~~~~~~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
www.sketchup4architect.com
~~~~~~~~~~~~~~~~~~~~~~~~~~


Sunday, March 19, 2017

3D Animation Ecole George Mélies Partners with E-on Software Enabling Students to Enhance Their Creativity

E-on software, a leading global developer of software for the creation, animation, rendering, and integration of natural 3D environments in the computer graphics, VFX, architecture, and gaming industries, today announced that Ecole George Mélies has deployed VUE and PlantFactory software to advance the computer graphics (CG) skills of students and accelerate creativity in developing stunning 3D environments. Ecole George Mélies is a leading college in the field of 3D animation and has been ranked as one of Europe's top colleges for film making and animation for the past two decades. Graduates have included many of the world's most well-known digital artists such as Audrey Ferrara at MPC, Nims Bun at ILM, and Vincent Caudeville at Iloura.

"Today, 3D animation schools must offer a wide range of skill sets and competencies to make sure students can meet the high level and variety of creative demands that will be placed upon them across the movie, VFX, and gaming industries. At Ecole Georges Mélies, we are dedicated to leveraging creative and artistic techniques, technology, and software to enhance and expand our creative learning model," said Franck Petitta, directeur général, Ecole George Mélies.

"E-on software's VUE and PlantFactory software will enable us to teach our students new skills in environment and vegetation design, and the software is easier to use and less expensive than other software solutions. VUE and PlantFactory will be used along with additional software such as 3dsMax, Maya, Unreal, Unity 3d, and others," continued Petitta. "Students and professors have already found VUE and PlantFactory to be highly useful tools in their projects and education."

"One of our alumni who recently used VUE for a movie project was honored by several festival awards," commented Patrice David, communications director, Ecole George Mélies. The student, Ersan Musa, said, "Advised by an environmental software artist, I tested VUE. It was so powerful yet easy to use that I decided to use it in my graduation movie, with great success!" Ersan Musa's team, which also included Hélène Guillem and Colin Huard, used VUE mainly for creating the ecosystems along with Maya and Nuke software.

Other projects by this year's students include developing ways to collaborate in creating stunning CG 3D environments in short films and getting students' inputs about the functionalities and benefits of VUE and PlantFactory for business development in the future.
More information on VUE 2016 and PlantFactory 2016 is available at:
e-onsoftware.com/vue and plantfactory-tech.com.
3D Animation Software
~~~~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
www.sketchup4architect.com
~~~~~~~~~~~~~~~~~~~~~~~~

Tuesday, March 17, 2015

How to Embed Sketchup Models from the 3d Warehouse into your portfolio site

How to Embed Sketchup Models from the 3d Warehouse into your portfolio site
The video itself shows how sketchup models can be embedded from the 3D warehouse to the modellers site.


1. If you do not have a portfolio web site you’re reaching to get one for this tutorial. Don’t worry its super straightforward and easy.

2. First has to get the location of the model.

3. Embed tab is located at the lower of the right side bar.

4. After clicking the embed tab, the modeler are given with two options

How to Embed Sketchup Models from the 3d Warehouse into your portfolio site
Image Courtesy: designerhacks.com
  • Thumbnail – a stationary image of your model. An example is shown below.
How to Embed Sketchup Models from the 3d Warehouse into your portfolio site
Image Courtesy: designerhacks.com
  • 3d Viewer – a 3d widget of your model that you can turn and pan around. An instance is shown below.
How to Embed Sketchup Models from the 3d Warehouse into your portfolio site
Image Courtesy: designerhacks.com
5. After clicking on the option, a dialogue window-will pop-up with a code snippet. Then Copy this code. This is the magic you need to embed sketchup.

How to Embed Sketchup Models from the 3d Warehouse into your portfolio site
Image Courtesy: designerhacks.com
6. Then go to the portfolio website and log-in using your qualifications

7. Now under the Post tab, select Add New.

How to Embed Sketchup Models from the 3d Warehouse into your portfolio site
Image Courtesy: designerhacks.com
8. Now name the post.

9. Click the Text Tab at the pinnacle of the dialogue box.

How to Embed Sketchup Models from the 3d Warehouse into your portfolio site
Image Courtesy: designerhacks.com
10. Paste your code into the dialogue box.

11. Publish the post, using the key in the right side bar.

12. Check-out the link and slick embed sketchup model!

How to Embed Sketchup Models from the 3d Warehouse into your portfolio site
Image Courtesy: designerhacks.com
Ref: designerhacks.com

~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
~~~~~~~~~~~~~~~~~~~~~

Sunday, December 28, 2014

NASA is all set to launch the Photo-Based 3D Modeling

Most minutely done 3D modelling is very tough job, it also can be a luxurious affairs. The most advanced and sophisticated lider pictures helping out the remote sensing technology (RST) to compute the length by indicating lasers at an entity and examining reflection of light.

Those tools, which skillfully detain entire site capacity, can be cutting down a huge timescape and costing over traditional reviewing work. Nonetheless, lidar pictures can cost hundreds of thousands of dollars and need expert teaching.

MATT BALL, the author for lineshapespace.com explains how it happens: The high cost forbids the utilization on slighter projects or for the funding primary project phases where models are made as part of the request process. Luckily, there are less costly means for 3D data imprisonment, which makes it easy to build up a 3D model from the customer’s phone or digital cameras.

This democratization of technique holds the guarantee to speed up the preliminary planning and design phase of a project, as it greatly speeds the imprisonment of accessible circumstances of a site.

NASA is all set to launch the Photo-Based 3D Modeling

Courtesy: www.hongkiat.com

Photogrammetry and its origin:

The near the beginning days working on gathering data for 3D modeling from many images comes from photo-measuring techniques. It is known as photogrammetry. The mapping population has utilized stereo picturing to prepare 3D representations of the ground.

Most important upgrading to photogrammetric technology happens when photos went digital. NASA researchers ought to have a lot of praise for making the jump from images to models. They have created new algorithms and techniques that were initially used by the Mars Exploration Rovers to navigate and form 3D models of the Martian surface.
A photo model, such as sufficient lighting, focus, and reporting, but these result make it a viable option for beginning site work.

Business Benefits:-

Trading the stand to profit from these advancements because it means firms that want to detain a site for a planned design and can give up investment in scanning and surveying services. As an alternative, they will be able to use a tablet or phone for quick capture that they can then slot in into their model.

~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
~~~~~~~~~~~~~~~~~~~~~