This is an exclusive tutorial on V-Ray for SketchUp
3.4 beta where one can learn how to apply displacement feature in V-ray for
Sketchup.
The displacement feature allows you to deform a
geometry with the help of an image. Deformation will work best and will be
maximum for white images and for black images it will not work. The image
should always be grayscale.
The major usages of the displacement in V-Ray for
SketchUp can be found in lawns, stone gables, apparent masonry, carpets.
Displacement facilitates the users to reproduce the
texture of a surface with the use of a black and white image to define the
changeable height of the surface.
Displacement truly generates the geometry that is defined by
the image. It is performed by subdividing a specified piece of geometry and
modifying the individual heights of all of the faces on the basis of the image
that it is explaining. The outcome is a surface that provides a much more
precise and accurate result.
How to include Displacement: The users may apply their
current bump maps as displacement maps. In the Maps rollout of the material
options there exist an option for Displacement. Allow displacement by ticking
the check box on the left, and continue to tick on the "m" for the
inclusion of a displacement map. Though the textures are applied for
displacement maps in several cases, it is likely to include a displacement map
through the procedural mapping.
Read more
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Published By
Rajib Dey
www.sketchup4architect.com
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~~~~~~~~~~~~~~~~~~~~~~~~~~
Published By
Rajib Dey
www.sketchup4architect.com
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