Showing posts with label 3D Rendered. Show all posts
Showing posts with label 3D Rendered. Show all posts

Tuesday, February 19, 2019

Demo of sketchup slicer plugin

In this sketchup tutorial video, the demonstration is given for sketchup slicer plugin. Slicer plugin is developed by TIG.

With the Slicer Plugin for Sketchup, it is possible to cut your model into pieces. Just choose any solid object and slice it up into pieces. If any hole exists in your model, the plugin will not work. The plugin is very effective for repairing your model.

For application, just select a group of geometry and choose the axes to be sliced along together with the spacing and thickness of your slices.

Slicer facilitates the users to slice a model along the X,Y, and Z axes, together with custom axes. Export those slices to like a CNC router to develop these models in real life.

Besides, slicing your model, but if the flatten object is chosen, slicer will actually set all the different pieces it produces as components. These pieces can be exported to a CNC router if it is required to generate your objects in real life.

The extension can be downloaded from sketchUcation store.

To get more clear ideas, go through the following video tutorial.

Video Source TutorialsUp

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Published By
Rajib Dey
www.sketchup4architect.com
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Wednesday, February 13, 2019

Chaos Group launched V-Ray Next for SketchUp

Chaos Group just launched V-Ray Next for SketchUp to accelerate the speed and simpleness of SketchUp’s premier external renderer.

This new version supports SketchUp 2016 & 2019 versions. SketchUp 2019. Sketchup 2019 combined with V-Ray Next offers effective solution for designers who aspire striking photorealistic visuals.


V-Ray Next technology in this new renderer for SketchUp comprises V-Ray Scene Intelligence to automatically examine a 3D scene for what it requires at the start of a renderer moving some of the work that an artist might perform in advance.


It applies the new Adaptive Dome Light (ADL) for more precise, image-based environmental lighting that is up to 7x quicker. The ADL is remarkably fast while working with interiors, and eliminates the need to include Portal Lights at windows and openings.


A new NVIDIA AI denoiser is also implanted in V-Ray Next for SketchUp, and the process becomes simple for locating the perfect camera exposure; as soon as the scene loads Auto White Balance and Exposure return the exact settings.


Rapid Performance: V-Ray Next for SketchUp is 30-50 percent quicker across the board. Extra growths originate from the ADL, updated materials and superior GPU rendering. With V-Ray Next, the process becomes quicker to generate a photorealistic image from SketchUp. The GPU renderer along is more than 200 percent faster. It can also speed up effects in rendering like fog and atmosphere effects.


In V-Ray Next for SketchUp, a new Scene Interaction Tool now offers direct entry to any level of the SketchUp hierarchy, facilitating the designers to collaboratively modify the materials and lighting when an object is chosen. The V-Ray Toolbar is also added to given new access to top tools and other simplifications and UI enhancements.


A new asset management system also exists to allow the users to locate and track V-Ray assets with a custom library that can be distributed across SketchUp projects. Any setting change will now lead to a live preview that allows the designers to get accross with lights, materials, textures, all in one place.


Other important features :-


• New Lighting Analysis Tools – It becomes simpler to visualize a scene’s real-world illumination values in lux or foot-candles.
• New Metalness Material Properties – With the inclusion of the standard V-Ray Material, the compatibility becomes better with Substance Designer and PBR materials.
• Color Correction Curves – Modify texture colors right in SketchUp devoid of going back to an image editor.
• Material ID & MultiMatte Render Elements – Render 2D masks of 3D objects for quick adjustments in Photoshop and other image editors.
• Superior V-Ray Scenes and Materials Exchange – Fluid asset transfers from other V-Ray applications (Rhino, Revit and 3ds Max).


To download a 30 day free trial version, click on the following link
 www.chaosgroup.com/vray/sketchup

Chaos Group launched V-Ray Next for SketchUp

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Published By
Rajib Dey
www.sketchup4architect.com
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Wednesday, January 30, 2019

"Modeling a bag of chips: Native Commands vs. Extensions ”

Designing a simple pack of chips might sound easier using extensions but it can be also done by using Native Commands; here Aaron used both processes to know the easier one.

Aaron Dietzen this time comes with his new useful creation of importing and exporting via SketchUp Shop which is the newest thing for SketchUp users. This article will describe the whole process according to Aaron and his video tutorial where he used two different processes to design a simple pack of chips and there are also tutorial links given below.


About Aaron Dietzen:


Aaron Dietzen is mainly seen in various SketchUp Live or any of the Skill Builder videos or been on the SketchUp forum, that means Aaron is fond of SketchUp and serving as a SketchUp employee for two years with more than ten years in the software. He is more than just a simple Trimble employee; he is a true SketchUp fan. He spends his free time in designing things in SketchUp and loves adventurous works.

This time Aaron has decided to model something which is a little off the beaten path like a bag of chips using two kinds of tool; native and extensions.

Modeling a Bag of Chips using Native SketchUp commands:


The Sand box toolset is a great set of tools helping in modeling things like sandboxes, landscapes etc. and this time this toolset is used to draw a simple bag of chips. So in the beginning of the model, Aaron opened the SketchUp pro window and at the left side there is the Sandbox toolset; he took the Grade command to draw rectangles representing a bag of chips; next he took the Smooth Tool and as a circle worked on it. Using the Smooth Tool can help to lift the ground base either up or down; he just lifts up the middle portion to give it a loaded packet; next he worked on the edges, actually he at first made the half of the bag and next made exactly other half. These halves are lined perfectly aligned with each other and shaped well; he just copied the half used the move tool and using group tool he flipped the other one. The two halves connected properly without leaving any space between them; it should be keep in mind that a bag of chips is not truly rectangular shape so using sandbox toolset anyone can easily lift or align any corner or line or center to any direction perfectly. To give the sides the exact shape of the chips bag; he used select tool, move them towards center and used smoothing line, clicked triple to make it a whole group. Then he used the paint bucket tool, used Import tool and imports an image of formerly created chips bag and placed it.

Modeling a Bag of Chips using bunch of extensions:


This time Aaron has modeled the similar packet of chips but used some extensions also like: Soap Buble and Skin from Josef L, Vertex Tools from Thomthom and Fredo Tools from Fredo6. At first he started to draw a regular rectangle shape using normal Rectangle tool; next he selected the geometry and Click on the Generate Skin Button from the Soap Skin option; it actually create a new geometry upon the existing one on which he worked on. Then he selected Grade and clicked the Buble button he entered pressure towards enter that pushed the center of the object, the n he made the exact copy of this half and moved it aside. Next he flipped the other one and placed it upon the previous one; here the edges are aligned perfectly as the Soap Skin option does it already. Now he used Vertex tools to make the crumbles on the sides, smoothened the thing and can paint the whole model using many existed extensions an even can give a name also.

Modeling a bag of chips: Native Commands vs. Extensions

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Published By
Rajib Dey
www.sketchup4architect.com
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Thursday, November 22, 2018

Some useful tips on sketchup axis

In this exclusive sketchup video tutorial, Justin Geis briefly explains the significance of modeling along the axes in sketchup. The sketchup axes can be used to settle your inferencing, align the scale tool, generate location based models and lots other.

Drawing axes are vital to understanding how Google SketchUp functions. The drawing axes in sketchUp are used to determine where you are (and where you want to go) in 3D space.

Axes help in creating modeling in SketchUp rapid, perfect, and comparatively intuitive.

In sketchup the global axis lines belong to the red, green and blue lines which are usually demonstrated in the drawing window. The point where these lines are intersected is known as the origin. The red line stands for the X-axis, green for the Y-axis and blue for the Z-axis. The Z-axis is the vertical one. Components obtain their own axes. The solid axis lines remain to the positive direction whereas the dotted axis lines remain on the negative side.


To get more clear ideas, go through the following tutorial.
Video Source TheSketchUpEssentials

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Published By
Rajib Dey
www.sketchup4architect.com
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Friday, November 16, 2018

Put your design to the next level with Lumion 9

The most updated version of Lumion i.e. version 9 is just launched with some advanced features. This newest version facilitates the users to capture the naturalistic surroundings rapidly.

Now, it is possible to include one-touch real skies to emit a new light on your scene and quickly produce a attractive, unique setting for your designs. The users can create realistic rain with cozy spaces which can be beautified with furry rugs and fluffy blankets. For realistic garden shot, the new adjustable 3D grass materials can be employed to experience freshly cut lawn under your feet.

With new simplified scene-building tool, it becomes easier to generate complicated environments instantly. The workflow is enhanced significantly with Lumion’s amazing rendering speed and exceptional images and videos on all your projects.

Given below, some exciting features of Lumion 9

a. Sky Light 2 and Real Skies (Pro)
b. Adaptable 3D Grasses (Pro)
c. Atmospheric Rain and Snow (Pro)
d. Furry materials (Pro)

e. New materials
f. New objects
g. LiveSync for Rhino
h. Updated OpenStreetMap
i. Lean scene-building workflow
j. Save groups
k. Intuitive object placement
l. Instant object focus
m. Import edges
n. Automatic file recovery


Lumion 9 comprises of HDRI Real Skies. Just choose one and watch as it works simultaneously with the updated Sky Light effect to emit a new light on your design, placing it in an evocative context with a stunning backdrop.

Sky Light 2 and Real Skies
(Real Skies are Pro only)


It is possible to create instant, beautiful skies with 39 types real skies and their pre-configured Sky Light settings in Lumion 9.

If the sky is modified, entire lighting in the design will be rectified with it and you will experience an awe-inspiring render in literally seconds.

Customizable 3D Grass
(Pro only)


Give life to your landscape designs and include different types of realistic grasses to your parks, gardens, lawns and any other surfaces by applying the new Customizable 3D Grass materials in Lumion 9.

Atmospheric Rain and Snow
(Pro only)


Put your designs to the next level with the inclusion of new Atmospheric Rain and Snow. With a simple click of the mouse, produce everything from the light drizzle to a full-blown downpour, the winter flurry to a whiteout blizzard. The Atmospheric Rain and Snow are found under the precipitation effect in Photo and Movie mode.

To get more updates, click on the following link lumion.com

Put your design to the next level with Lumion 9

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Published By
Rajib Dey
www.sketchup4architect.com
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Friday, May 18, 2018

2018 Click-Kitchen 2 is an exclusive plugin for designing your kitchen

David B has developed 2018 Click-Kitchen 2, an exclusive sketchup plugin that can be applied to create the drawing of your 3D kitchen easily and rapidly. The plugin comprises of over 5000 references of IKEA furniture together with customize option.

This sketchup plugin is compatible with SketchUp 2014, SketchUp 2015, SketchUp 2016, SketchUp 2017, SketchUp 2018.

With this sketchup plugin, the users can get rid of laborious manual process for making the drawings of your kitchen.

One will be able to customize your 3D kitchen with the selection of smallest detail.

With some simple mouse clicks, it is possible to prepare your kitchen for a realistic rendering.


The plugin is available in extension warehouse composant-dynamique.com
Watch the following video tutorial for online demonstration of the plugin.


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Published By
Rajib Dey
www.sketchup4architect.com
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Wednesday, May 16, 2018

s4u Hide Line – The new paid member in extension warehouse

s4u Hide Line is the newest member in extension warehouse. This sketchup pluign is compatible with SketchUp 2016, SketchUp 2017, SketchUp 2018.

The plugin can be applied for different industries like Architecture, Construction, Education, Engineering, Film & Stage, Gaming, Heavy Civil, Interior Design, Kitchen & Bath, Landscape Architecture, Urban Planning, Woodworking, Other etc.

The plugin is developed by Huynh Duong Phung, the renowned plugin developer of other exclusive sketchu plugins like s4u Layer, s4u Stair, s4u Connect, s4u Weld, s4u Export Scenes etc.

This plugin is used to hide/show lines as well as hide intersect lines of objects.
-Hide/Show lines:


Click line to hide /show.
To choose several lines, press and hold mouse button.
Press and hold ALT key on Window (Control in MAC) to split lines.
To remove lines, press and hold SHIFT key in keyboard.


To get more information, go through the following link. extensions.sketchup.com

To Soft/Smooth lines, press and hold CTRL key on Window (ALT in MAC)

s4u Hide Line – The new paid member in extension warehouse

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Published By
Rajib Dey
www.sketchup4architect.com
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Friday, May 11, 2018

How to include v-ray materials in your sketchup models from v-ray material library

This is an exclusive Vray 3.6 for SketchUp tutorial which will teach you how to apply materials from v-ray material library to texture objects in sketchup to perform more superior renderings.

In v-ray, there is an extensive library that contains various materials and these materials can be employed in your sketchup models. You can get a superior rendering output as compared to low resolution sketchup materials.

The v-ray material library can be accessed from v-ray asset editor. Just make sure that the material section is clicked on, then click on the arrow located in left-hand side and go through the pop up menu with different categories where all the materials of v-ray are listed. As for instance, if you click on brick section, you will find various types of brick materials.
These v-ray materials range from paints, glasses, stones, wall textures.

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Published By
Rajib Dey
www.sketchup4architect.com
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