Simone Piccioni
First I created a regulatory field , ie, a rectangle of 117 x 64 mm , and I drew the lines of the game inspired by some photos found on the net.
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At this point, with 15 mm thick boards , I created a box around the field , each of these is a component so if we're going to work on an automatic will change all copies and this will be very useful in the later stages.
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This field needs to be a little ' raised , perhaps with legs 80x80 mm square base (they are always copies of a component ) , in the lower part of the legs I created with squares slightly smaller.
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To hold the whole structure, but also to give more realism , I added the bolts. But back to the speech of the components, if we add the bolts entering the component " Paw " ( just click twice above) magically appear on the other leg ... unless you do not want to repeat several times the same operation.
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However, the realization of the bolts is very simple but effective . I created two cylinders of different sizes (see photo below). In the smaller one I created with the tool "Offset" a circle even smaller.
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and I reduced to 5 the number of segments in the information entity and then push it slightly inward.
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To give more realism to the bolt I rounded the edge of the smaller cylinder with the plugin "Round Corner".
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Finally, this is the result.
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We return to the playing field ... All football fields of the banks have in order not to stop the ball , even mine, and it is a triangle 20 x 20 mm which runs along its perimeter , obviously not at the door.
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But now comes the fun part ! Make 8 equally spaced holes 20x20mm larger than one in the middle . Easier said than done.
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I added the rings around the holes where they will spend the iron bars of the players and a boss where you stop bars of 'opponent . Even these have rounded them with the plugin "Round Corner" and I have also added the screws.
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For the central hole instead I made a ring in her size then I created a quarter-sphere and I pulled one of the two sections,
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and I combined everything.
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Then I mounted the door , always with screws. Make it however you like , I took a cue from the internet.
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To count the points I made a cube and rounded edges always with the plugin "Round Corner" and copied 12 times.
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This is where things get complicated. To achieve the tiller handle I drew half of his section,
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then with the instrument , "Follow me ," I have followed the trajectory of a circle of 30 segments that I drew earlier.
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But with a handle so ' smooth swivels are wasted.
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So to give it a more boxy shape I created a hole decagonal ( that ugly word ... ) on a rectangle,
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of sufficient scale to bring out its corners slightly from the cylindrical part of the ' grip making sure it is perfectly centered.
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From the rectangle tool " Push / Pull " I have created a solid to almost completely cover the ' grip , I exploded and then highlighted everything, then open the drop-down menu I clicked on " Intersect with Model".
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After deleting segments of the white solid I can only delete segments that are intersected with the decagon ( parts violet photo below).
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And also the handle is ready.
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Now the tricky part. Players!
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I started with an image I found on the net and began modeling on this half player. We need a little 'practice.
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As you can see in the ' image below , I created a border that would ply Sock player.
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To make it I used another plugin called "Joint push pull," virtually acts as the instrument "Push/Pull"
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but with the ability push / pull faces at the same time more complex solids (see photo below).
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I used the same plugin for the collar of his shirt. So a few tweaks to the head and body,
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and I joined a mirrored copy
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To round better player , I used the plugin " Subdivide and smooth " setting the iteration to 1.
Now, just assemble and paint all the pieces. I also added the springs at the end of the race of the bars, you can see how to implement them by clicking here.
The field is ready!
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Published By
Arka Roy
www.sketchup-ur-space.com
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