Simone Piccioni
First I created a regulatory field , ie, a rectangle of 117 x 64 mm , and I drew the lines of the game inspired by some photos found on the net.
At this point, with 15 mm thick boards , I created a box around the field , each of these is a component so if we're going to work on an automatic will change all copies and this will be very useful in the later stages.
This field needs to be a little ' raised , perhaps with legs 80x80 mm square base (they are always copies of a component ) , in the lower part of the legs I created with squares slightly smaller.
To hold the whole structure, but also to give more realism , I added the bolts. But back to the speech of the components, if we add the bolts entering the component " Paw " ( just click twice above) magically appear on the other leg ... unless you do not want to repeat several times the same operation.
However, the realization of the bolts is very simple but effective . I created two cylinders of different sizes (see photo below). In the smaller one I created with the tool "Offset" a circle even smaller.
and I reduced to 5 the number of segments in the information entity and then push it slightly inward.
To give more realism to the bolt I rounded the edge of the smaller cylinder with the plugin "Round Corner".
Finally, this is the result.
We return to the playing field ... All football fields of the banks have in order not to stop the ball , even mine, and it is a triangle 20 x 20 mm which runs along its perimeter , obviously not at the door.
But now comes the fun part ! Make 8 equally spaced holes 20x20mm larger than one in the middle . Easier said than done.
I added the rings around the holes where they will spend the iron bars of the players and a boss where you stop bars of 'opponent . Even these have rounded them with the plugin "Round Corner" and I have also added the screws.
For the central hole instead I made a ring in her size then I created a quarter-sphere and I pulled one of the two sections,
and I combined everything.
Then I mounted the door , always with screws. Make it however you like , I took a cue from the internet.
To count the points I made a cube and rounded edges always with the plugin "Round Corner" and copied 12 times.
This is where things get complicated. To achieve the tiller handle I drew half of his section,
then with the instrument , "Follow me ," I have followed the trajectory of a circle of 30 segments that I drew earlier.
But with a handle so ' smooth swivels are wasted.
So to give it a more boxy shape I created a hole decagonal ( that ugly word ... ) on a rectangle,
of sufficient scale to bring out its corners slightly from the cylindrical part of the ' grip making sure it is perfectly centered.
From the rectangle tool " Push / Pull " I have created a solid to almost completely cover the ' grip , I exploded and then highlighted everything, then open the drop-down menu I clicked on " Intersect with Model".
After deleting segments of the white solid I can only delete segments that are intersected with the decagon ( parts violet photo below).
And also the handle is ready.
Now the tricky part. Players!
I started with an image I found on the net and began modeling on this half player. We need a little 'practice.
As you can see in the ' image below , I created a border that would ply Sock player.
To make it I used another plugin called "Joint push pull," virtually acts as the instrument "Push/Pull"
but with the ability push / pull faces at the same time more complex solids (see photo below).
I used the same plugin for the collar of his shirt. So a few tweaks to the head and body,
and I joined a mirrored copy
To round better player , I used the plugin " Subdivide and smooth " setting the iteration to 1.
Now, just assemble and paint all the pieces. I also added the springs at the end of the race of the bars, you can see how to implement them by clicking here.
The field is ready!
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Published By
Arka Roy
www.sketchup-ur-space.com
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