Hi all. Thank you for the
opportunity Simul. I'm Mauritz Snyman & the owner of Jireh3D, a company I
started in 2008 focusing on 3D Architectural Modeling & Rendering. I'm
based in South-Africa.
I love what I do. Only a couple
of things get me away from my computer - one being fishing.
I studied Interior Design but
never pursued that. Not long after, I moved to the UK and started out as a CAD
technician in London. But did not find it creative enough, so I started online
3D modeling training after hours. My boss at the time created a position for me
but unfortunately during the 2008 recession more than half the company were
made redundant. And so my own company, Jireh3D was born.
At the moment - Apple Mac 8
core, 2.1 Ghz, 64 GIG ram & 2 x 24'' Screens to make life easier.
Then some other machines which
are a lot smaller, but just a backup for rendering
Sure. I use Sketch-up for all
the basic modeling, then Cinema4D to add detail & rendering in VRay or
Corona. Adobe Photoshop for the finishing touches.
Post production is great, but i
like getting renders in such a state that there is little Photoshop work
involved in the end. It depends on the artist really.
I always use Photoshop to do
final touches, but never to create the full image itself because clients change
their minds very quickly & not many people wants to re-do everything again.
My firm is running for about 9
years now. Jireh3D specializes in 3D architectural modelling, 3D renderings, 3D
visualisation and 3D animations. We bring 2D plans to life in beautiful
photo-realistic, 3D images. We create 3D models from CAD plans, sketches or
simply ideas, supplied by the client. We are able to produce interior and
exterior views of the proposed development. We can also create fly-through
animations.
For us, the modeling part is
very important. If the modeling is bad, the renders will be bad. So adding
detail is of great importance, as that is what helps create realism.
After modeling, texturing is
just as important.
Sketch-up is great for modeling
things very fast, and if the client changes his design, it can be changed very
quickly unlike most programs.
50% of the time we run into
problems during projects. Most of the time it's a machine that can crash
because the scene is so poly heavy...Solving that was to upgrade memory &
to use a render farm as our backup.
Another problem is getting
paid. What i have learned over the years, is to work with a contract & 50%
upfront payment. I lost a lot of money because clients ran away, so very
important to get a contract & proper payment terms in place.
The one I'm working on
currently. Very big & difficult to work with because the model is so poly-heavy.
It's for a few exterior renders, but the surroundings has tons of foliage which
makes the process very slow and quite frustrating.
Not getting paid enough for
hard work and long hours. It's our bread and butter & lots of people take
artists for granted.
Not sure, but because of the
incredible technology, we are going forward really fast and it is difficult to
keep up to date to the latest programs & plugins in the industry.
If you want to do this full
time, make sure you do it in excellence. Always give your best and be teachable
so there will always be room for improvement.
Very good. Lots of 3D Artists
can learn from this & tons of info are available for anyone with many tips
& tricks.
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Published By
Rajib Dey
www.sketchup4architect.com
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